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Re: quants measurement [Re: Altimeter] #106819
09/06/07 00:50
09/06/07 00:50
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
The quant system comes originally from Doom (or Quake?),

anyhow, a quant is equivalent to one inch (this is the strange system from the guys that also
drive on the wrong side of the road)

1 inch=2,54 centimeter.

So 72 inch are 183 centimeter, wich is the average hight of a male action hero.


You guys should all stick to this measurement, if you want to use your level
in different game, to have the same scaling.
You will also notice, that this is the scaling of old quake maps, if you want to import them.


so 64 quants are 162,56 centimeters, and not one meter.
More important than having a correct meter scale, is to have a correct scaling
of humans, especially regarding the camerapositioning then.
The camera should be then about 69 quants above the ground, to be in the average human
eye position.

Re: quants measurement [Re: HeelX] #106820
11/12/07 15:36
11/12/07 15:36
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

I voted "other". I use a 'crazy' scale of 42.666 quants to a meter. Or, to put another way, 128 quants in my 'worlds' is equal to about 10 FEET.

Why? Nothing is exact in this world of ours (well, nothing man made at least). If I know that 128q is 10', it is VERY easy for me to 'eye-ball' the scale of pretty much anything. It also lets me equate 1q to 1" - 2" for the smaller stuff. Real easy to 'eye-ball stuff' when I need to.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

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Re: quants measurement [Re: Paul_L_Ming] #106821
11/12/07 22:21
11/12/07 22:21
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
It would be a smart thing, to include a "Measurement" Bar into WED,
that displays an Inch/centiMeter scale, or an "average" person.

This way, different leveldesigners would instictively create Art and levels, that
have a common scaling, and is thus reusable by different Projects.

Re: quants measurement [Re: Damocles] #106822
11/13/07 02:10
11/13/07 02:10
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
User
Ichiro  Offline
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
It would be a smart thing, to include a "Measurement" Bar into WED, that displays an Inch/centiMeter scale, or an "average" person.

This would have helped us considerably in our most recent project. I kept having to multiply all my units by 0.8129. :)


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: quants measurement [Re: Ichiro] #106823
11/16/07 11:52
11/16/07 11:52
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
I measure using warlock.mdl


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: quants measurement [Re: Michael_Schwarz] #106824
11/16/07 12:11
11/16/07 12:11
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Happy Birthday Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
As Michael, i often use the warlock as reference. but if i have another specific model, it changes from map to map, depending on the model i use.


My Blog

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Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

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Re: quants measurement [Re: Captain_Kiyaku] #106825
11/16/07 16:13
11/16/07 16:13
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
The old warlock and other models are the only scale that somehow scales
levels to a common denominator, used by different people.
Wed should make a serious move, and set a "standard" scale, so levels are interoparatable.

The scale could be adjustable of course in the presets.

Re: quants measurement [Re: Damocles] #106826
11/16/07 16:47
11/16/07 16:47
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
The new meassurement should be in acks and you can put one ack oer meter, one ack or per feet, or per mile, kilometer, lightyear, whatever you prefer. From this the grit should be generated, and in the grit settings you can say, 4 lines per ack or whatever.

Of course any name other than ack would be better, but just as an example.

*EDIT*: would even be better when the grit is automaticly generated, when zooming in it skips to centimeters, milimeters, micrometers... or inches when you use the english measurement system.

Last edited by Joozey; 11/16/07 16:49.

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