Quote:

...I just load the main character model(vehicle) into the level, and build around that.




I dont get that. What if your main model is 10,000 quants big? Then you build the walls around it with 100,000 quants or more? This can lead very fast to levels out of level bounds.

I think that 32 quants per meter could lead to a very low resolution. So only 32 pixel are representing one meter. In this case I could never display any buttons, screens, signs or whatever with such a low resolution.


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