Hi

I’m creating a game where an entity can be moved by clicking on it and clicking on a given area of the screen . The problem is that I have added a panel to the level and when I click on the area where this panel is situated (after clicking on the entity) the entity moves.

I use trace instruction to find where I have clicked in order to move the entity

Is there a way to prevent this from happening i.e. to prevent the trace instruction from ‘hitting’ the level floor past the panel, and hence setting a destination where the entity moves.

Or does anybody have any suggestions of what I can do to

If my question is not clear plz let me know

Thanks

Dragon 100