Hi again, this is the english Version

Before one makes at all something, one should have a really good concept. With Test maps and other things develops with the time. But who with GSA6 starts and already begins at the beginning with an infinite development process, can be safe, which will not funktioneren it. Naturally different circumstances and conditions come to carry. I want to plan and realize the whole alone, or am I in a team. As it stands around the knowledge in things play development and the various operational sequence and steps. If one is thereby that already progressed, if, then that is already a rather large step. If one should be really alone, it helps with security if one the different bases acquires itself, even if with code Templates and all that some can be made, in addition, very limited possibilities offers, should one something to really make want, which goes a little beyond that. Besides, with this learning process, one should bring its ideas and the play idea in text form. After this then the einzelen gradations follow such as environment, play figure, possible opponents, play system, etc., simply everything which are important. It is simply like that, which will survey something elementary, if one holds and not in the eye does not keep it. Much fails already because of planning and will then be not realizable. Now after this is done follows the priority levels. With the one-man team, who wants to make everything simultaneous, but necessarily should, is not now naturally meaningful it to make itself a list what it needs first, in order to advance. Depending upon play that is first the play figure or environment. Level details can be made still. That is also a problem factor. One should never work to for a long time on a play section, if then the whole remainder suffers from it. It is to be made importantly a qualitatively good play, it remains natural simply considering, which one does not remain hanging. But into planning also the time factor comes, clearly for many is it a hobby, and I think also with many lie in or several projects broke, since it was unrealistic from planning, or this does not existent at all. Even a hobby project does not want to be eternally developed! There surely many are my opinion, since it is usually rather training, naturally in addition, joy make, if something is finished. Scheduling should remain also in the bounds of possibility. Like for a long time I want to take Models into account, etc. time for the individual environments. If one gives to a project 3 months, which can be invested after geschätzem expenditure and own time, min. all 2 should take place week locating. 3 months are also rather scarce, notice one then fast, depending upon play. Which should happen in no case, are a continuous extension, and a time shift approximately in the back. One should keep these as small as possible, if possible even up to then fulfill the goal. The milestones during the development are simply important, in order to see whether one the small intermediate objectives reached and finally the play can also finish. Out own experience: -) There are many books or forum entries to the topic. Best the whole in a team folds, there is present the mutual arrangement, which with a one-man project is unfortunately usually not the case. From errors one learns as well known, therefore I would like to unite that simply on the way to also give, before they strike themselves too many nights around the ears, without seeing finally a result. Much luck: -)

This is a bad translation, i think, but it was the fastest way

I hope you understand something
I hope its all known, but sometimes, its useful to read :-)


Cybertron G Studios Switzerland A7.06 Pro http://www.cybertron.ch Contact us protek@hispeed.ch