Quote:
no...
ADD: You would have to use seperate models and ball-constraints for that. I'd recommend this:
place your model in the level. Then, create another invisible "skeleton" of the model using newton. Then simply set your models bones to the position of the "skeleton".
I posted this a long time ago about this. Haven't had much time to get in the trenches on this..
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/651810/page/0/fpart/1/vc/1
Last edited by slacker; 01/31/07 18:20.