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What about the shadows?




I'm using IceX 2.0, but I'll give up on it and use the multi-texture template if I can't get shadows.

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Cool funny thing One hint: The hips hips should be more huge than the shoulds.





Blame it on programmer art I really just haven't found an artist who can keep up with me or who'd help.
The verts are weighted wrong, and they're making her shoulders poof out. I really need to re-due her one more time.

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Make the camera/player rotation a bit slower, it'll be easier to aim.
One thing more: That's NOT how you through a javalin




Camera has an approach curve, but I will need to put a mouse sensitivity slider in the front end. Its a real basic version of the camera, and needs much work.
Jav throw is bad. There is a script bug, where I loose the you.skill7 (anim-percent) till right at the end. I have the spear flip around, but only on the first throw, past that Ps(I used to throw jav, and polevault for track also.)

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I think everything is not time fixed because she runs very fast and turns very fast on my laptop. You know to time fix the game multiplicate speeds with time:

my.PAN += (key_d-key_a)*TIME*12;
ent_move(me,vector(my.SKILL1*TIME,0,0),vector(0,0,my.SKILL3*TIME));





I did:
Code:

//foward
if(key_pressed(17)==On)
{
//look at
vec_set(temp,camera.x);
vec_sub(temp,my.x);
temp.z =0;
vec_to_angle(my.pan,temp);
my.pan+=180;
var out;
out =c_move(my,vector(my.skill4*GetSeconds(),0,0),nullvector,IGNORE_PASSABLE+GLIDE);
return;
}



Code:
 
function GetSeconds()
{
if(gPause==1)
{
return(0);
}
return(time/16);
}


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Second hint:
The spear is an attached entity, and you have the same problem I had always with attaching entities. To realy fix the spear to the girl give the spear which has to be a unique entity an entity pointer:




I'll give it a try. I have some a clothes for her, but I was having problems with the move lag. I usually use C++ for entity attachment, but this demo is all in c-script, at least for now.



The game is going to be protect the forest from spirit dragons (oriental/viking wyrm). The trees will gen fruit and plant new ones. Bunnies will eat fruit and spread the seeds. Jags eat bunnies. Dragons eat and burn everything else. You pass a level by building up (Gia) life force of the land. Or this is the basic idea.



Thanx for the input, and will release another demo in a couple of days. I'm trying to do more of an iterative design approach. Unlike Warpbreaker (c) 2007 Moxiefish (All rights reserved) were I designed it from the start and stuck to it.


www.moxiefish.com George Lancaster