2 registered members (TipmyPip, 1 invisible),
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Re: Guards
[Re: ShoreVietam]
#107286
01/19/07 17:39
01/19/07 17:39
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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Quote:
You sold your soul to get those skills, didn't you?
Outstanding model.. as always, nice!
especially to be able to crank them out as fast as he is
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Re: Guards
[Re: Andvari]
#107289
01/19/07 23:07
01/19/07 23:07
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
And shorevietam, my secret is my Wacom Intuos tablet, you can make wonders with it
Lmao! 
It's looking very very good. At first I had my doubts about the style of metal you used for armor, but after a while I got used to it and it doesn't look thát modern anymore hehehe. Superb texturing, like always,
Cheers
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Re: Guards
[Re: FBL]
#107291
01/20/07 13:07
01/20/07 13:07
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
Expert
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Expert
Joined: Jul 2002
Posts: 2,002
Europe
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I'm very sorry to distub this cummuncation flow, but my nick is ShoreViet-amI have nothing to do with Vietnam, ok? 
Last edited by ShoreVietam; 01/20/07 13:11.
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Re: Guards
[Re: Chasarsis]
#107293
01/27/07 13:05
01/27/07 13:05
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Joined: Jan 2003
Posts: 1,169 Tennessee
AlexGFX
Senior Developer
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Senior Developer
Joined: Jan 2003
Posts: 1,169
Tennessee
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Hey andarvi, this looks really nice! There's one thing that is catching my eye, it's the shoulder region. I know the armor is covering most of it, but it doesn't seem like there is any geometry to define where the shoulder seperates into the bicep/tricep. Now this could be because of the baggy shirt, but normally the shirt would follow gravity and go downward, and not bulge upward... My crits may be off, but there's something about the arms that's not doing it for me  The skin is ace, and everything else is wonderful  -Alex
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