Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
0 registered members (), 17,758 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
6.50.6 Max screen only 800x600 #107366
01/18/07 02:39
01/18/07 02:39
Joined: Oct 2006
Posts: 7
F
FineSun Offline OP
Newbie
FineSun  Offline OP
Newbie
F

Joined: Oct 2006
Posts: 7
Please forgive my poor English.

I have the gamestudio commercial edition, Why upgrades after 6.50.6 Max screen res only then 800x600, 6.50.2 BE good.

In advance thankful

Re: 6.50.6 Max screen only 800x600 [Re: FineSun] #107367
01/18/07 03:41
01/18/07 03:41
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
You could try the following to check wether or not 800x600 is the maximum screenresolution;

1.) Open and run your project
2.) press F11 to get the debug panel so you can see which is the current resolution (top left in white text)
3.) press F5 to change resolution to a higher setting

See if this works. If it does, then there's a code problem I think. If it does not work, does your monitor (or laptop screen?) support screen resolutions higher than 800x600? If not, it probably won't work, not 100% sure what would happen though.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: 6.50.6 Max screen only 800x600 [Re: PHeMoX] #107368
01/18/07 09:48
01/18/07 09:48
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
A window's must always be smaller than the desktop, unless you remove the borders. But run it with -diag and post the acklog.txt here. Then we can see the real reason for the 800x600 limit.

Re: 6.50.6 Max screen only 800x600 [Re: jcl] #107369
01/18/07 12:21
01/18/07 12:21
Joined: Oct 2006
Posts: 7
F
FineSun Offline OP
Newbie
FineSun  Offline OP
Newbie
F

Joined: Oct 2006
Posts: 7
Thank PHeMoX and jcl.

I where can find out acklog.txt, C:\the program files\gstudio 6 can't find out this file.

my desktop is 1024 x 768.

My usage template and display 00. wdl set: video_mode = 8; video_depth = 32; version 6.4 and 6.50.2 is good, 6.50.4 And 6.50.6 regardless video_mode=8 ors 9, all of the max screens are 800 x 600.

However the press F5 can change to the 1024 xes 768

How should I do? Thanks.

Re: 6.50.6 Max screen only 800x600 [Re: FineSun] #107370
01/19/07 02:32
01/19/07 02:32
Joined: Oct 2006
Posts: 7
F
FineSun Offline OP
Newbie
FineSun  Offline OP
Newbie
F

Joined: Oct 2006
Posts: 7
I look help file, the standard edition max screen res is 800 x 600, after my upgrade to 6.50.6 turned standard edition? But the manifestation of about box is a commercial edition!

Re: 6.50.6 Max screen only 800x600 [Re: FineSun] #107371
01/19/07 09:26
01/19/07 09:26
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
The manual has a search function. If you don't understand something, like with the acklog.txt, look it up in the manual.

Depending on your 3D card you might need two steps to switch to 1024x768. Start in fullscreen (video_mode = 8, video_screen = 1) and then switch to the desired resolution with a video_switch command in your main function.

Re: 6.50.6 Max screen only 800x600 [Re: jcl] #107372
01/19/07 12:38
01/19/07 12:38
Joined: Oct 2006
Posts: 7
F
FineSun Offline OP
Newbie
FineSun  Offline OP
Newbie
F

Joined: Oct 2006
Posts: 7
Thank jcl, I have already found out acklog.txt file.

6.50.6:
========================================================
Log of A6 Engine 6.50.6 run at Fri Jan 19 20:30:47 2007
FineSun on Windows NT/2000/XP version 5.1 Build 2600
Options test.wdl -nx 200 -diag

App C:\Program Files\GStudio6\acknex.exe in D:\Program Source\Game\3D GameStudio\LevelTest\
MM mixer opened
CD audio device opened
DSOUND device opened
DI interface opened
Start Window opened
?Conitec . Dieburg . San Diego . www.conitec.net
A6 Engine - Commercial Edition V6.50.6 - Jan 8 2007
Development version - NOT FOR DISTRIBUTION
Registered to: LING NA FAN - GAMESTUDIO A6 COMMERCIAL EDITION

Mouse found
Realtek AC97 Audio opened
Radeon X1600 Series pure T&L device 1ff9 detected
D3D device Radeon X1600 Series 1ff9 selected
Compiling TEST.WDL - [Esc] to abort............................................................
Running TEST.WDL
58 objects
D3D_Init Window: 1024x768x32 -> 1024x753 failed
D3D_Init Window: 800x600x32 -> Window: 1x800x600x32
Video memory found: 351 MB
Main started
MoveSun_startup started
set_fog started
_mat_setup started
SaveLoad00_Init started
PlBipedHUD01_Armor started
PlBipedHUD01_Health started
PlBipedWeapHUD01_Ammo started
PlBipedWeap00_Init started
AIFPS01_perform started
WeapLaunch00_Init started
Weapons00_Init started
Trigger00_Init started
Camera1stPerson01_Init started
CameraSelect_Init started
PlBipedInput01_Init started
CameraTarget_Init started
PlSelect_Init started
Display00_Init started
Main loop..
WDL-Loaded:saveLoad00.wdl

AIFPS Calls: 0 = 0 Total t: 0 Trace t: 0
Look Calls: 0 Look t: 0 Scan Calls: 0 Scan t: 0 Event Calls: 0 Event t: 0 Fire Calls: 0 Fire t: 0
WDL-Loaded:cameraFirstPerson01.wdl
WDL-Loaded:cameraSelect.wdl
WDL-Loaded:plBipedInput01.wdl
WDL-Loaded:cameraTarget.wdl
WDL-Loaded:display00.wdl
D3D_Resize Screen: 800x600x32 -> Screen: 1x800x600x32.......ok
1st frame - 359424K.. ok
Level(test.WMB)...cmap,5 ents,16 verts,0 lmaps,4 texs,24 faces,pvs,hull
Physics restarted...ok
WDL-Loaded:plBipedWeap00.wdl
WDL-Loaded:plBiped01.wdl
WDL-Loaded:plSelect.wdl
WDL: main - Game 'start' saved.

AIFPS Calls: 1 = 1 Total t: 4.628 Trace t: 0.020 (0.428%)
Look Calls: 0 Look t: 0.003 (0.072%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.473 Trace t: 0.020 (4.137%)
Look Calls: 0 Look t: 0.003 (0.649%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.479 Trace t: 0.020 (4.145%)
Look Calls: 0 Look t: 0.003 (0.642%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)
Normal exit
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A6 Engine - Commercial Edition V6.50.6 - Jan 8 2007
?Conitec . Dieburg . San Diego . www.conitec.net
Registered to: LING NA FAN - GAMESTUDIO A6 COMMERCIAL EDITION
Close window
Close log



6.50.2:
========================================================
Log of A6 Engine 6.50.2 run at Fri Jan 19 20:35:42 2007
FineSun on Windows NT/2000/XP version 5.1 Build 2600
Options test.wdl -nx 200 -diag

App C:\Program Files\GStudio6\acknex.exe in D:\Program Source\Game\3D GameStudio\LevelTest\
MM mixer opened
CD audio device opened
DSOUND device opened
DI interface opened
Start Window opened
GameStudio ?Conitec . Dieburg . San Diego . www.3dgamestudio.com
A6 Engine - Commercial Edition V6.50.2 - Sep 29 2006
Development version - NOT FOR DISTRIBUTION
Registered to: LING NA FAN - GAMESTUDIO A6 COMMERCIAL EDITION

Mouse found
Realtek AC97 Audio opened
Radeon X1600 Series pure T&L device 1ff9 detected
D3D device Radeon X1600 Series 1ff9 selected
Compiling TEST.WDL - [Esc] to abort............................................................
TEST.WDL running
58 objects
D3D_Init Window: 1024x768x32 -> Window: 1x1024x753x32
Video memory found: 335 MB
Main started
MoveSun_startup started
set_fog started
_mat_setup started
SaveLoad00_Init started
PlBipedHUD01_Armor started
PlBipedHUD01_Health started
PlBipedWeapHUD01_Ammo started
PlBipedWeap00_Init started
AIFPS01_perform started
WeapLaunch00_Init started
Weapons00_Init started
Trigger00_Init started
Camera1stPerson01_Init started
CameraSelect_Init started
PlBipedInput01_Init started
CameraTarget_Init started
PlSelect_Init started
Display00_Init started
Main loop..
WDL-Loaded:saveLoad00.wdl

AIFPS Calls: 0 = 0 Total t: 0 Trace t: 0
Look Calls: 0 Look t: 0 Scan Calls: 0 Scan t: 0 Event Calls: 0 Event t: 0 Fire Calls: 0 Fire t: 0
WDL-Loaded:cameraFirstPerson01.wdl
WDL-Loaded:cameraSelect.wdl
WDL-Loaded:plBipedInput01.wdl
WDL-Loaded:cameraTarget.wdl
WDL-Loaded:display00.wdl
D3D_Resize Screen: 1024x768x32 -> Screen: 1x1024x768x32.......ok
1st frame - 343040K..
1st frame - 343040K..
1st frame - 343040K..
Level(test.WMB)...cmap,5 ents,16 verts,0 lmaps,4 texs,pvs,hull
Physics restarted...ok
1st frame - 343040K... ok
WDL-Loaded:plBipedWeap00.wdl
WDL-Loaded:plBiped01.wdl
WDL-Loaded:plSelect.wdl
WDL: main - Game 'start' saved.

AIFPS Calls: 1 = 1 Total t: 20.400 Trace t: 0.021 (0.106%)
Look Calls: 0 Look t: 0.002 (0.014%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.448 Trace t: 0.020 (4.487%)
Look Calls: 0 Look t: 0.002 (0.623%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.447 Trace t: 0.020 (4.560%)
Look Calls: 0 Look t: 0.002 (0.562%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.506 Trace t: 0.026 (5.356%)
Look Calls: 0 Look t: 0.003 (0.606%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.438 Trace t: 0.020 (4.661%)
Look Calls: 0 Look t: 0.002 (0.638%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.443 Trace t: 0.020 (4.536%)
Look Calls: 0 Look t: 0.002 (0.630%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)
Normal exit
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A6 Engine - Commercial Edition V6.50.2 - Sep 29 2006
GameStudio ?Conitec . Dieburg . San Diego . www.3dgamestudio.com
Registered to: LING NA FAN - GAMESTUDIO A6 COMMERCIAL EDITION
Close window
Close log

Re: 6.50.6 Max screen only 800x600 [Re: FineSun] #107373
01/19/07 12:48
01/19/07 12:48
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Ok - this is exactly as expected.

Your attempt to open a 1024x768 window resulted - because of the title bar - in a wrong sized window under 6.50.2:

D3D_Init Window: 1024x768x32 -> Window: 1x1024x753x32

And to failure under 6.50.6:

D3D_Init Window: 1024x768x32 -> 1024x753 failed

So, 6.50.6 behaves correct. It was the old version, 6.50.2 that behaved incorrect.


Moderated by  old_bill, Tobias 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1