Thank jcl, I have already found out acklog.txt file.

6.50.6:
========================================================
Log of A6 Engine 6.50.6 run at Fri Jan 19 20:30:47 2007
FineSun on Windows NT/2000/XP version 5.1 Build 2600
Options test.wdl -nx 200 -diag

App C:\Program Files\GStudio6\acknex.exe in D:\Program Source\Game\3D GameStudio\LevelTest\
MM mixer opened
CD audio device opened
DSOUND device opened
DI interface opened
Start Window opened
?Conitec . Dieburg . San Diego . www.conitec.net
A6 Engine - Commercial Edition V6.50.6 - Jan 8 2007
Development version - NOT FOR DISTRIBUTION
Registered to: LING NA FAN - GAMESTUDIO A6 COMMERCIAL EDITION

Mouse found
Realtek AC97 Audio opened
Radeon X1600 Series pure T&L device 1ff9 detected
D3D device Radeon X1600 Series 1ff9 selected
Compiling TEST.WDL - [Esc] to abort............................................................
Running TEST.WDL
58 objects
D3D_Init Window: 1024x768x32 -> 1024x753 failed
D3D_Init Window: 800x600x32 -> Window: 1x800x600x32
Video memory found: 351 MB
Main started
MoveSun_startup started
set_fog started
_mat_setup started
SaveLoad00_Init started
PlBipedHUD01_Armor started
PlBipedHUD01_Health started
PlBipedWeapHUD01_Ammo started
PlBipedWeap00_Init started
AIFPS01_perform started
WeapLaunch00_Init started
Weapons00_Init started
Trigger00_Init started
Camera1stPerson01_Init started
CameraSelect_Init started
PlBipedInput01_Init started
CameraTarget_Init started
PlSelect_Init started
Display00_Init started
Main loop..
WDL-Loaded:saveLoad00.wdl

AIFPS Calls: 0 = 0 Total t: 0 Trace t: 0
Look Calls: 0 Look t: 0 Scan Calls: 0 Scan t: 0 Event Calls: 0 Event t: 0 Fire Calls: 0 Fire t: 0
WDL-Loaded:cameraFirstPerson01.wdl
WDL-Loaded:cameraSelect.wdl
WDL-Loaded:plBipedInput01.wdl
WDL-Loaded:cameraTarget.wdl
WDL-Loaded:display00.wdl
D3D_Resize Screen: 800x600x32 -> Screen: 1x800x600x32.......ok
1st frame - 359424K.. ok
Level(test.WMB)...cmap,5 ents,16 verts,0 lmaps,4 texs,24 faces,pvs,hull
Physics restarted...ok
WDL-Loaded:plBipedWeap00.wdl
WDL-Loaded:plBiped01.wdl
WDL-Loaded:plSelect.wdl
WDL: main - Game 'start' saved.

AIFPS Calls: 1 = 1 Total t: 4.628 Trace t: 0.020 (0.428%)
Look Calls: 0 Look t: 0.003 (0.072%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.473 Trace t: 0.020 (4.137%)
Look Calls: 0 Look t: 0.003 (0.649%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.479 Trace t: 0.020 (4.145%)
Look Calls: 0 Look t: 0.003 (0.642%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)
Normal exit
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A6 Engine - Commercial Edition V6.50.6 - Jan 8 2007
?Conitec . Dieburg . San Diego . www.conitec.net
Registered to: LING NA FAN - GAMESTUDIO A6 COMMERCIAL EDITION
Close window
Close log



6.50.2:
========================================================
Log of A6 Engine 6.50.2 run at Fri Jan 19 20:35:42 2007
FineSun on Windows NT/2000/XP version 5.1 Build 2600
Options test.wdl -nx 200 -diag

App C:\Program Files\GStudio6\acknex.exe in D:\Program Source\Game\3D GameStudio\LevelTest\
MM mixer opened
CD audio device opened
DSOUND device opened
DI interface opened
Start Window opened
GameStudio ?Conitec . Dieburg . San Diego . www.3dgamestudio.com
A6 Engine - Commercial Edition V6.50.2 - Sep 29 2006
Development version - NOT FOR DISTRIBUTION
Registered to: LING NA FAN - GAMESTUDIO A6 COMMERCIAL EDITION

Mouse found
Realtek AC97 Audio opened
Radeon X1600 Series pure T&L device 1ff9 detected
D3D device Radeon X1600 Series 1ff9 selected
Compiling TEST.WDL - [Esc] to abort............................................................
TEST.WDL running
58 objects
D3D_Init Window: 1024x768x32 -> Window: 1x1024x753x32
Video memory found: 335 MB
Main started
MoveSun_startup started
set_fog started
_mat_setup started
SaveLoad00_Init started
PlBipedHUD01_Armor started
PlBipedHUD01_Health started
PlBipedWeapHUD01_Ammo started
PlBipedWeap00_Init started
AIFPS01_perform started
WeapLaunch00_Init started
Weapons00_Init started
Trigger00_Init started
Camera1stPerson01_Init started
CameraSelect_Init started
PlBipedInput01_Init started
CameraTarget_Init started
PlSelect_Init started
Display00_Init started
Main loop..
WDL-Loaded:saveLoad00.wdl

AIFPS Calls: 0 = 0 Total t: 0 Trace t: 0
Look Calls: 0 Look t: 0 Scan Calls: 0 Scan t: 0 Event Calls: 0 Event t: 0 Fire Calls: 0 Fire t: 0
WDL-Loaded:cameraFirstPerson01.wdl
WDL-Loaded:cameraSelect.wdl
WDL-Loaded:plBipedInput01.wdl
WDL-Loaded:cameraTarget.wdl
WDL-Loaded:display00.wdl
D3D_Resize Screen: 1024x768x32 -> Screen: 1x1024x768x32.......ok
1st frame - 343040K..
1st frame - 343040K..
1st frame - 343040K..
Level(test.WMB)...cmap,5 ents,16 verts,0 lmaps,4 texs,pvs,hull
Physics restarted...ok
1st frame - 343040K... ok
WDL-Loaded:plBipedWeap00.wdl
WDL-Loaded:plBiped01.wdl
WDL-Loaded:plSelect.wdl
WDL: main - Game 'start' saved.

AIFPS Calls: 1 = 1 Total t: 20.400 Trace t: 0.021 (0.106%)
Look Calls: 0 Look t: 0.002 (0.014%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.448 Trace t: 0.020 (4.487%)
Look Calls: 0 Look t: 0.002 (0.623%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.447 Trace t: 0.020 (4.560%)
Look Calls: 0 Look t: 0.002 (0.562%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.506 Trace t: 0.026 (5.356%)
Look Calls: 0 Look t: 0.003 (0.606%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.438 Trace t: 0.020 (4.661%)
Look Calls: 0 Look t: 0.002 (0.638%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)

AIFPS Calls: 1 = 1 Total t: 0.443 Trace t: 0.020 (4.536%)
Look Calls: 0 Look t: 0.002 (0.630%) Scan Calls: 1 Scan t: 0 (0%) Event Calls: 0 Event t: 0 (0%) Fire Calls: 0 Fire t: 0 (0%)
Normal exit
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A6 Engine - Commercial Edition V6.50.2 - Sep 29 2006
GameStudio ?Conitec . Dieburg . San Diego . www.3dgamestudio.com
Registered to: LING NA FAN - GAMESTUDIO A6 COMMERCIAL EDITION
Close window
Close log