quote:
Originally posted by zavianpo:
its all about whats in view... like im making a big city... well first i hjave a neighborhood... it is about 150 houses... all map entities... then my roads and sidewalks make up about 400 map entities... then my pedestrians make up about 700 entities... my game doesnt slow down much... mostly because i made the clip range low... but im still working on fog to help hide it...

Would compilation of MULTIPLE "general" low detail houses as one map entity as a kind of LOD help you? Create a very low detail house suitable for all your needs, compile multiple houses of that type into one map entity and substitute a whole block with it, for example, whenever distance reaches a certain degree(Dont forget to do the way around when view gets near house block, tho [Big Grin] .