Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,466 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
DirectX8 DLLS #10826
10/31/02 05:26
10/31/02 05:26

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



I read that DX8 support is now available, but I just can't seem to make the Pixel Shading work properly. Can anyone help me with this problem?

Re: DirectX8 DLLS #10827
10/31/02 05:46
10/31/02 05:46
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
DX8 support is in beta and not in an official release. Here is the text from the Forecast link below:

quote:
DIRECTX 8.1 CONVERSION (in beta test)
Required for the implementation of pixel and vertex shaders. The DX8.1
3D card drivers and hardware detection is also more reliable, and the
DirectPlay 8 network system is known to work better through routers or
firewalls. The better instruction set of DX 8 allows a rendering
pipeline optimization that results in up to 30% higher frame rates in
some cases. On that occasion, small improvements like 32 bit sprites
and an improved shadow system will be implemented.

The following features are not in beta yet, but are planned:

quote:
HARDWARE LIGHTING (priority: high)
At the moment, A5 renders pixel-based lighting by software, instead of
using the lighting hardware of newer 3D cards. Hardware pixel-based
lights offer more flexibility for setting materials and light effects,
but only work with new 3D cards and are limited to a low number of
lights, like 8. We'll implement hardware lighting as an alternative,
but will keep the software lighting for compatibility reasons.

quote:
VERTEX AND PIXEL SHADERS (priority: medium)
Providing an interface for controlling texture rendering on a vertex
and pixel basis, using a special machine code language. Supported by
new 3D cards. Hard to use for non-programmers, but can produce
impressive effects.




Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: DirectX8 DLLS #10828
10/31/02 06:15
10/31/02 06:15
Joined: Jul 2002
Posts: 87
jarul Offline
Junior Member
jarul  Offline
Junior Member

Joined: Jul 2002
Posts: 87
Once the conversion to DirectX 8.1 is complete you should be able to do create your own vertex and pixel shaders through the SDK since it gives you a pointer to the direct3D device.


I know the guy who made GOOGLE

Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1