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Avenger--Anger Management #108268
01/20/07 15:21
01/20/07 15:21
Joined: Jan 2007
Posts: 110
USA East Coast
K
KojaK Offline OP
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KojaK  Offline OP
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K

Joined: Jan 2007
Posts: 110
USA East Coast
This is the first official, original game by Two Screws Loose. Constructive criticism is welcome, but don't just insult me, ok? I understand the health bar is messed up, I'm looking for a human silouette(outline, not sure of spelling) for the new health bar.

**Changes since screenshots taken: Gun is now visible, not affected by light, health bar has health status on it, test dummies attack you**




-----Sorry, please move to showcase II, not sure, this is a work in progress-----

Last edited by KojaK; 01/20/07 15:24.

Lead programmer for Two Screws Loose Click here for our forums, and downloads for our games
Re: Avenger--Anger Management [Re: KojaK] #108269
01/20/07 15:24
01/20/07 15:24
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Posts: 2,332
Germany, BaWü
could you upload a demo
screens look promising


Visit:
schwenkschuster-design.de
Re: Avenger--Anger Management [Re: aztec] #108270
01/20/07 16:03
01/20/07 16:03
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
well, constructive crits....

your textures are scaled wayyyyy too high, apart from that you use block for way tooo much, they are only meant for larg things such as walls and maybe some trim.
for the sillouhette just take a picture of someone on google, go into paint use the polygon fill tool around the body, (whatever color you want besides black) and then just use black for the rest of the picture.

Re: Avenger--Anger Management [Re: lostclimate] #108271
01/20/07 16:19
01/20/07 16:19
Joined: Jan 2007
Posts: 110
USA East Coast
K
KojaK Offline OP
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KojaK  Offline OP
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Posts: 110
USA East Coast
Thanks. I'm not too good at level designing, so that's more like programmer art... But It'll be good for the demo. The demo will be released as soon as I get my zombie model. Just gotta get shooting and health working, and BOOM! I'll release the demo.


Lead programmer for Two Screws Loose Click here for our forums, and downloads for our games
Re: Avenger--Anger Management [Re: KojaK] #108272
01/20/07 16:24
01/20/07 16:24
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
ok, get this to some extent finished, and then search on the jobs wanted or post on the jobs offered forum to look for people that are learning modelling and level design

Re: Avenger--Anger Management [Re: lostclimate] #108273
01/20/07 17:36
01/20/07 17:36
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Posts: 1,785
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I would suggest finding other textures other than the standard.wad. At acknex unlimited (au.conitec.net) there are plenty of free resources for people with lack of skills in some areas. They have hundreds of models, a buttload (napolean dynamite XD) of textures, and script files you can look at to maybe find new techniques. For the crit on the screens...

-what lostclimate said, the textures are scaled and your using block too much.
-level looks a bit too dark, even for a horror game. Try using models for the cross thing and electricity box (or whatever it is) instead.
-crosshair is very distracting, I don't think the blue parts belong.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Avenger--Anger Management [Re: Towelie] #108274
01/20/07 17:42
01/20/07 17:42
Joined: Jan 2007
Posts: 110
USA East Coast
K
KojaK Offline OP
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KojaK  Offline OP
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K

Joined: Jan 2007
Posts: 110
USA East Coast
Ok thanks. Most of this is temporary, like the crosshair and health bar, and the box(supposed to be a rusted ammo container) and coffin(yes, it's a coffin) are models. Well, the coffin is a prefab actually...

I meant to have a light flickering, but not sure about the code.


Lead programmer for Two Screws Loose Click here for our forums, and downloads for our games
Re: Avenger--Anger Management [Re: KojaK] #108275
01/20/07 17:47
01/20/07 17:47
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
prefabs are a joke, for the sake of all humanity plz dont use them anymore

Re: Avenger--Anger Management [Re: lostclimate] #108276
01/20/07 18:06
01/20/07 18:06
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Posts: 2,332
Germany, BaWü
these days Level are made out of moddels
(unfortunatly I makes a scripters life very hard)
But its the truth they should be made complete out
of moddels


Visit:
schwenkschuster-design.de
Re: Avenger--Anger Management [Re: aztec] #108277
01/20/07 18:31
01/20/07 18:31
Joined: Jan 2007
Posts: 110
USA East Coast
K
KojaK Offline OP
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KojaK  Offline OP
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K

Joined: Jan 2007
Posts: 110
USA East Coast
Ok... It's not going to be used for anything, why make it a model? :?

Last edited by KojaK; 01/20/07 18:33.

Lead programmer for Two Screws Loose Click here for our forums, and downloads for our games
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