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Avenger--Anger Management
#108268
01/20/07 15:21
01/20/07 15:21
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Joined: Jan 2007
Posts: 110 USA East Coast
KojaK
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OP
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Joined: Jan 2007
Posts: 110
USA East Coast
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This is the first official, original game by Two Screws Loose. Constructive criticism is welcome, but don't just insult me, ok? I understand the health bar is messed up, I'm looking for a human silouette(outline, not sure of spelling) for the new health bar. **Changes since screenshots taken: Gun is now visible, not affected by light, health bar has health status on it, test dummies attack you** -----Sorry, please move to showcase II, not sure, this is a work in progress-----
Last edited by KojaK; 01/20/07 15:24.
Lead programmer for Two Screws Loose
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Re: Avenger--Anger Management
[Re: lostclimate]
#108271
01/20/07 16:19
01/20/07 16:19
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Joined: Jan 2007
Posts: 110 USA East Coast
KojaK
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Thanks. I'm not too good at level designing, so that's more like programmer art... But It'll be good for the demo. The demo will be released as soon as I get my zombie model. Just gotta get shooting and health working, and BOOM! I'll release the demo.
Lead programmer for Two Screws Loose
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Re: Avenger--Anger Management
[Re: lostclimate]
#108273
01/20/07 17:36
01/20/07 17:36
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
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I would suggest finding other textures other than the standard.wad. At acknex unlimited (au.conitec.net) there are plenty of free resources for people with lack of skills in some areas. They have hundreds of models, a buttload (napolean dynamite XD) of textures, and script files you can look at to maybe find new techniques. For the crit on the screens...
-what lostclimate said, the textures are scaled and your using block too much. -level looks a bit too dark, even for a horror game. Try using models for the cross thing and electricity box (or whatever it is) instead. -crosshair is very distracting, I don't think the blue parts belong.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Avenger--Anger Management
[Re: Towelie]
#108274
01/20/07 17:42
01/20/07 17:42
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Joined: Jan 2007
Posts: 110 USA East Coast
KojaK
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Ok thanks. Most of this is temporary, like the crosshair and health bar, and the box(supposed to be a rusted ammo container) and coffin(yes, it's a coffin) are models. Well, the coffin is a prefab actually...
I meant to have a light flickering, but not sure about the code.
Lead programmer for Two Screws Loose
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Re: Avenger--Anger Management
[Re: lostclimate]
#108276
01/20/07 18:06
01/20/07 18:06
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Joined: Apr 2005
Posts: 2,332 Germany, BaWü
aztec
Expert
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Expert
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Posts: 2,332
Germany, BaWü
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these days Level are made out of moddels (unfortunatly I makes a scripters life very hard) But its the truth they should be made complete out of moddels
Visit: schwenkschuster-design.de
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Re: Avenger--Anger Management
[Re: aztec]
#108277
01/20/07 18:31
01/20/07 18:31
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Joined: Jan 2007
Posts: 110 USA East Coast
KojaK
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Ok... It's not going to be used for anything, why make it a model? :?
Last edited by KojaK; 01/20/07 18:33.
Lead programmer for Two Screws Loose
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