Hi,
even the thread is a bit older. I found the same problem:
If an entity is emitting the sound and is moving, the sound stays at the place, where it was started. (The sound is left behind.)
Example: The player is speaking, while going. The camera is flying backwards by watching the speaking player. The sound is faded out, even the distance between player and camera dont change.
This is happen with ent_playsound. My question is if it is needed to update the location of the entity? But as I understand the situation, this is not necessary.
Kind regards
Taratoga
Last edited by Taratoga1; 06/25/07 12:16.