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A7 and when
#108879
01/24/07 23:58
01/24/07 23:58
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
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Posts: 1,364
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Hi JCL and everyone What will be in A7 and when will it be out? I take it will be the following: 1) Interactive Shader Editor 2) New Rendering Kernel 3) Lite-C Compiler 4) MED / Model Improvements What else?
Last edited by MaxF; 01/25/07 00:03.
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Re: A7 and when
[Re: MaxF]
#108880
01/25/07 14:20
01/25/07 14:20
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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simple response i have some time to spend in theses days Actual 3DGS features are not enought ? , or do you need some sepcial feature , or some workflow (shader editor), more power ? If you are in a game , just playing or prototyping , A6 is sufficient, even some cool pro games can be made with it like some in showcase 2. If you have a real serious team or if you are making a serious game, if you have art , all primary ideas of your game than if you need other things , power : just consider another 3D package : open source or not !
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Re: A7 and when
[Re: ello]
#108885
01/25/07 15:04
01/25/07 15:04
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
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Quote:
but maxF, thou shall not ask when a7 will come!
WHY?
Plus when will A6/7 have:
Lighting Specular * Unlimited Lights per scene (i know about this one) * Light types – Spotlights, Point lights, Directional, Point, Spot, Linear, Area * HDRi (High Dynamic Range) Bloom, glow, adaptive exposure controllable via script
Shading * Configurable lights per object * Stencil shadows * Soft shadow light mapping * GPU shadow volume extrusion
Last edited by MaxF; 01/25/07 15:06.
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Re: A7 and when
[Re: MaxF]
#108886
01/25/07 16:27
01/25/07 16:27
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Expert
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Posts: 4,771
Bay City, MI
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the thing about that question is that your supposed to program hdr and bloom and all that on your own, your not looking for an engine it sounds like your looking for a point and click game maker, unlimited lights will be coming soon, dont worry about that, its already been stated many many times, we already have stencil shadows, i dont understand the configurable lights per object, like how it is affected? cuz we already have that, about the only thing the engine cant do yet that your asking for is HDR cuz you dont have accesss to the depth buffer.
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