Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 1,486 guests, and 10 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 10 1 2 3 9 10
A7 and when #108879
01/24/07 23:58
01/24/07 23:58
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline OP
Serious User
MaxF  Offline OP
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Hi JCL and everyone

What will be in A7 and when will it be out?

I take it will be the following:

1) Interactive Shader Editor
2) New Rendering Kernel
3) Lite-C Compiler
4) MED / Model Improvements

What else?



Last edited by MaxF; 01/25/07 00:03.

Re: A7 and when [Re: MaxF] #108880
01/25/07 14:20
01/25/07 14:20
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
simple response i have some time to spend in theses days

Actual 3DGS features are not enought ? , or do you need some sepcial
feature , or some workflow (shader editor), more power ?

If you are in a game , just playing or prototyping , A6 is sufficient,
even some cool pro games can be made with it like some in showcase 2.

If you have a real serious team or if you are making a serious game,
if you have art , all primary ideas of your game than
if you need other things , power :
just consider another 3D package : open source or not !

Re: A7 and when [Re: TheExpert] #108881
01/25/07 14:30
01/25/07 14:30
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
I don't get it TheExpert, you always seem to downgrade the 3dgs. Sure it's usually a beginners tool, but in the right hands it can produce some great looking games. And yes torque and BV maybe better, but you can still produce some serious games with it


BASIC programmers never die, they GOSUB and don't RETURN.
Re: A7 and when [Re: bstudio] #108882
01/25/07 14:50
01/25/07 14:50
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline OP
Serious User
MaxF  Offline OP
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Hi

Is BV better does it run faster then 3DGS?

I'm talking about with 200,000 polygons per level, can BV do this?


Re: A7 and when [Re: MaxF] #108883
01/25/07 14:59
01/25/07 14:59
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline
User
sheefo  Offline
User

Joined: Jul 2006
Posts: 783
London, UK
3D GameStudio is a great engine, it’s just that C-Script is... obsolete. That’s why there is Lite-C on the way

Why did I buy 3DGS A6 when A7 is nearly here? I am so stupid

Re: A7 and when [Re: MaxF] #108884
01/25/07 15:00
01/25/07 15:00
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
bv is not better but different..

but maxF, thou shall not ask when a7 will come!

Re: A7 and when [Re: ello] #108885
01/25/07 15:04
01/25/07 15:04
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline OP
Serious User
MaxF  Offline OP
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Quote:

but maxF, thou shall not ask when a7 will come!


WHY?


Plus when will A6/7 have:

Lighting
Specular
* Unlimited Lights per scene (i know about this one)
* Light types – Spotlights, Point lights, Directional, Point, Spot, Linear, Area
* HDRi (High Dynamic Range)
Bloom, glow, adaptive exposure controllable via script

Shading

* Configurable lights per object
* Stencil shadows
* Soft shadow light mapping
* GPU shadow volume extrusion


Last edited by MaxF; 01/25/07 15:06.

Re: A7 and when [Re: MaxF] #108886
01/25/07 16:27
01/25/07 16:27
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
the thing about that question is that your supposed to program hdr and bloom and all that on your own, your not looking for an engine it sounds like your looking for a point and click game maker, unlimited lights will be coming soon, dont worry about that, its already been stated many many times, we already have stencil shadows, i dont understand the configurable lights per object, like how it is affected? cuz we already have that, about the only thing the engine cant do yet that your asking for is HDR cuz you dont have accesss to the depth buffer.

Re: A7 and when [Re: lostclimate] #108887
01/25/07 19:38
01/25/07 19:38
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I heard A7 would have unlimited light per scene, when is it coming out?


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: A7 and when [Re: Nowherebrain] #108888
01/25/07 20:51
01/25/07 20:51
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Older users should know by now that we never answer the A7 release date question.

We'll announce A7's release date the moment we are ready to do so.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Page 1 of 10 1 2 3 9 10

Moderated by  old_bill, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1