Hey, Excessus. I don't think that you attacked me. I admire your great shader tutorial. I appreciate your comments.

And there is no need to convert me. I made the texture packs behind the sci-fi texture offer from Dexsoft. Here comes a picture that is made with the help of it. Soon you will see a complete game made with those textures.

They are all hand painted (and improved with a few filters) in GIMP:



I tried something like that in PS and it took me much more time and it even lacked some tools that I needed. So I am the last one who is willing to change.

Besides that the interface discussion about GIMP is old and often misleading since you can change the interface very easily with dragging tools from one window into another. You can hide and show them. You can make it very similar to every GUI that you need. Yes, the default installation GUI is a bit messy but that can be changed.

The only weakness with GIMP is natural painting and I recommend Corel Painter or ProjectDogwaffle for that. Both are less expensive compared with PS and better natural painting tools


Models, Textures and Games from Dexsoft