Hey guys,
I'm doing a character model at the moment that requires the use of alpha channels on the hair and a couple of other things, but the hair is causing me problems.
Here's an image,

The problem is that on the edges around the visible parts it make the face behind it invisible too so I can see through the back of the head or to the ear on the other side.
I just wanted to ask if there's a way to make it so that just the face with the Alpha channel is transparent so that I don't see through the model, just the skin or whatever is on the other side.
This is the code I'm using at the moment,Code:
material right_alpha_mat
{
effect =
"
technique right_alpha1
{
pass p0 {zWriteEnable=true; alphaTestEnable=true;}
}
";
}
action alpha_fix
{
my.material = right_alpha_mat;
}
I'm using Pro 6.22 and the model is using 32bit TGA for a skin.
curious as to whether it's a skinning/Alpha on the skin problem, or the code I'm using.
Any help is appreciated. 
~Aphius