Currently I'm writing my own load and save script. One of the biggest slow downs is not being able to just read parts of a string. For example say I save all my my skills from my.skill1 to my.skill5 into a string like this "45,356.34,673,56.475,101,". Now lets say I decided I want to turn around and restore the skills, one of the biggest problems is that the string will be read as a whole. file_str_read uses a delimiter (delimit_str), maybe str_read could do the same. So i decided to work around this, I thought i could maybe read the string 1 character at a time. I was right, however I can only do that with str_to_asc. Then I need to convert the ascii back into a character by converting the ascii number first into a string with str_for_asc, and finally into a variable. After that I would store that variable into a string with str_cat, then str_clip the original string and continue on..

If your confused by now (believe me i was also) you'll see that besides saving a lot of lines of code we could speed things up a bit for people writing custom load and save scripts (which for multip-layer games is important).

If you'd like I can post the code of what I described above.


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