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Re: Exclusivity?
[Re: MatAllum]
#109594
02/04/07 01:56
02/04/07 01:56
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Joined: Nov 2006
Posts: 63 New England
Jay_Watergate
OP
Junior Member
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OP
Junior Member
Joined: Nov 2006
Posts: 63
New England
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Perhaps I still am just not understanding the point... and if so, Im sorry. I understand that Lite-C is able to create other apps besides games, and that it is suposidly easier than C/C++, but what is its connection to Gamestudio? Will it become the official language of Gamestudio, replacing C-Script, or is it simply an alternative?
Also, what is my motivation to switch to Lite-C, if it is in fact simply an alternative? Does it compile faster, use less overhead, easier than C-Script...?
Regards, Jay Watergate
"What is written in stone will remain until dust, but not a year longer."
Visit www.deckscapedesign.com to see current design work on our local skatepark.
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Re: Exclusivity?
[Re: Jay_Watergate]
#109595
02/04/07 11:02
02/04/07 11:02
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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Quote:
I understand that Lite-C is able to create other apps besides games
This can be definitly an additional benefit but I do hope it is not the main goal Blitz3d made something similar with BlitxMax Rather than updating their fantastic but outdated game engine they wastee years in the development of a sort of simple 00 programming language, BlitzMax A bloody mistake
Game programmers need a good game engine and a good built in level editor
A script language is definitly of use but it is not the main issue Everybody can learn C++ in a couple of monthes, at a basic level, you dont' need a hybrid solution On the contrary you take years to master Direct x \ opengl , not to mention BSP , phisics or all that stuff
Lite_C is welcome, definitly we need "For" or "switch..case" statement but A7 would be the true step forward That's my opinion of course
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