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Re: 23 Post Processing Shaders for A6 Com/Pro
[Re: Drew]
#109880
02/04/07 09:09
02/04/07 09:09
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
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Joined: May 2005
Posts: 2,713
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These Scripts should help you: Sylex3 Scriptsbtw. if you´ve got the .fx files in a folder, you have to add the folder name to the effekt add path: SLX3EffectSetPath(21,"Folder/rain_drops.fx");
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Re: 23 Post Processing Shaders for A6 Com/Pro
[Re: Slin]
#109881
02/04/07 10:04
02/04/07 10:04
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Joined: Mar 2004
Posts: 286 Maintal, Deutschland
TheTommynator
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thx for this nice contribution I tried to test the shaders with the techdemo but when I start the level I always get these errors: Quote:
SLX3EffectSetPath(21,@4) post_shader.wld 6:0 (): Bad or missing parameter unknown function
SLX3ViewSetPostProcessing(20,0) post_shader.wld 22:0 (): Bad or missing parameter function
And two more errors like these.
I put the post_shader.wdl in the work-folder together with the techdemo. And I copied the fx-files to the work-folder too.
What did I do wrong?
Edit: Ok, I fixed these errors. Now the engine starts normally. But directly after the engine start I get the error:
Quote:
Crash in SLX3Initialize
What's wrong with this?
Last edited by TheTommynator; 02/04/07 10:53.
Back @ work with 3DGS.
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Re: 23 Post Processing Shaders for A6 Com/Pro
[Re: TheTommynator]
#109882
02/04/07 13:58
02/04/07 13:58
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
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uhoh, i just realized i forgot to include sylex3_csr.wdl (which has all the dllfunctions in it) in the rar . Please redownload the rar or try Slin's pack (which is better anyway, as you can use a total of 9 shaders at the same time and not only one ). Sorry for the inconvenience [edit] more shaders are on their way. Stay tuned
Last edited by BoH_Havoc; 02/04/07 14:03.
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Re: 23 Post Processing Shaders for A6 Com/Pro
[Re: BoH_Havoc]
#109883
02/04/07 14:17
02/04/07 14:17
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Joined: Mar 2004
Posts: 286 Maintal, Deutschland
TheTommynator
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Posts: 286
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I already downloaded Slyns pack. And I also included the sylex3_csr.wdl.
But it alwasy crashes with this error.
Do you have any idea what I did wrong?
Back @ work with 3DGS.
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Re: 23 Post Processing Shaders for A6 Com/Pro
[Re: Slin]
#109885
02/04/07 14:41
02/04/07 14:41
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Joined: Mar 2004
Posts: 286 Maintal, Deutschland
TheTommynator
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Posts: 286
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@Slin:
Ja, ich habe die Sylex3.dll im acknex_plugin Ordner. Und die Init Funktion rufe ich in der main() vor dem level_load() so auf: SLX3Initialize(SLX3_RUNMODE_DEBUG,"Testanwendung mit Sylex 3.02");
Die Engine startet normal, aber sobald das eigentlich Fenster erscheint, erhalte ich eben die Fehlermeldung ("Crash in SLX3Initialize").
Sehr seltsam.
Back @ work with 3DGS.
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Re: 23 Post Processing Shaders for A6 Com/Pro
[Re: Slin]
#109887
02/04/07 16:25
02/04/07 16:25
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Joined: Mar 2004
Posts: 286 Maintal, Deutschland
TheTommynator
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Ok, Slin und I found out that the SLX_content folder was missing and was creating these errors. But I have another question: First of all 2 Screens: And no with activated shader: The shots are from the same camera-position. But as you can see the view with the activated shader looks as it's zoomed-in. I can see this with every shader from this pack. Is there any fix to this?
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Re: 23 Post Processing Shaders for A6 Com/Pro
[Re: TheTommynator]
#109888
02/04/07 23:00
02/04/07 23:00
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
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this is just a guess, but it could be that you have to change the resolution in sylex...you are running your app in window and the sylex standardt resolution is 1024x768 i think. So my guess is, that you get a 1024x768 resolution when activating the shader and the window mode simply "clips" the rest of the screen. [edit] alright this isn't the case, is just tried it and it looks fine, even in window mode Maybe it's because you use a 16:9 resolution (looks the way on your screenshots) instead of 4:3 ? [edit2] Quote:
Where do you find all those shaders? I´ve found just one wich wasn´t one of your 23 PPEs.
just google for "post processing","hlsl post processing","cg post processing" etc. . There a lots of shaders out there
Last edited by BoH_Havoc; 02/04/07 23:07.
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