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Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109930
04/11/07 23:59
04/11/07 23:59
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Looking forward to it


xXxGuitar511
- Programmer
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Drew] #109931
04/12/07 00:39
04/12/07 00:39
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
User
not_me  Offline
User

Joined: Sep 2005
Posts: 508
Texas
they all worked eventhe ones with the _b after it.. i love it! its cool. but will i be able to have the affect happen automatically. so i dont have to press alt.(shader loads up with the engine)


-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: xXxGuitar511] #109932
04/12/07 00:40
04/12/07 00:40
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
WOW. I can't wait! Thank you!


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109933
04/12/07 01:20
04/12/07 01:20
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Pure awesomeness hehehe, can't wait,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: PHeMoX] #109934
04/12/07 13:10
04/12/07 13:10
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
get your personal DoF-shader here

http://www.coniserver.net/ubbthreads/sho...;vc=#Post744167

[edit] not_me: simply call Post_Shader(); in your main function and you're set.

Last edited by BoH_Havoc; 04/12/07 13:20.

Shade-C EVO Lite-C Shader Framework
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109935
03/19/08 22:57
03/19/08 22:57
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Hello,

I just downloaded 3dgs_post_processing.rar and put it to action. Its great, I really love it

But I have a problem with Sylex3.dll :

Everything is working great when I am in wed-started-application but when I publish my project and start everything with .exe it displays an needs to close message and shuts down

Is this happening because I have commercial A6 edition or is it something else?


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Ganderoleg] #109936
03/25/08 12:24
03/25/08 12:24
Joined: May 2006
Posts: 133
ME
Mysterious Offline
Member
Mysterious  Offline
Member

Joined: May 2006
Posts: 133
ME
Hi Ganderoleg

after publish you have to copy the Sylex3.dll and some file that start with d3d9*.dll manually to the published folder.

Mysterious

Re: 23 Post Processing Shaders for A6 Com/Pro [Re: Mysterious] #109937
03/25/08 19:35
03/25/08 19:35
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Also please make sure you did copy the slx3_content folder to your published app's folder.


Shade-C EVO Lite-C Shader Framework
Re: 23 Post Processing Shaders for A6 Com/Pro [Re: BoH_Havoc] #109938
03/25/08 21:26
03/25/08 21:26
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
Serious User
indiGLOW  Offline
Serious User

Joined: Oct 2003
Posts: 1,550
United Kingdom
First, awesome work guys. I purchased Sphere2, which I am sure if great, but I have never managed to hack it out of the sphere demo and into anything I am working on... the contribution has helped a great deal. Thanks to everyone and especially BoH_Havoc, much appreciated.

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