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Re: problem with parallax from aum 53 [Re: michel] #110034
01/31/07 15:24
01/31/07 15:24
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
maybe you got to update the shader code? I thought there where some changes


BASIC programmers never die, they GOSUB and don't RETURN.
Re: problem with parallax from aum 53 [Re: bstudio] #110035
01/31/07 16:57
01/31/07 16:57
Joined: Jun 2004
Posts: 15
Netherlands
M
michel Offline OP
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michel  Offline OP
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Joined: Jun 2004
Posts: 15
Netherlands
and how do i do that?

Re: problem with parallax from aum 53 [Re: michel] #110036
02/04/07 04:36
02/04/07 04:36
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
I almost wish that the problem was more difficult to fix...

The shader skips the first light, vecLightPos[0]

Simply rewrite the shader, changing the indexes down one...

To test this theory, do what I did and place another light in the level.. lol


xXxGuitar511
- Programmer
Re: problem with parallax from aum 53 [Re: xXxGuitar511] #110037
02/04/07 21:32
02/04/07 21:32
Joined: Jun 2004
Posts: 15
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michel Offline OP
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michel  Offline OP
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Joined: Jun 2004
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Netherlands
xXxGuitar511 you are my hero

Re: problem with parallax from aum 53 [Re: michel] #110038
02/05/07 20:33
02/05/07 20:33
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
lol - I've had this problem before, but then I eventually figured it out...

The manual is a little vague on the details of it, and by vague I mean it says nothing of it...


xXxGuitar511
- Programmer
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