Quote:

storing the parent pointer into the child. E.g you = ent_create(...); you.skill10 = my;




This is possible?? I've just read about storing strings in skills but pointers too?

Cool I'll follow your suggestions, so it will be more or less easy. (I hope )


Thx a lot -> *5 stars*


nipx


edit: for speed reasons:
Is it faster to set (when required) you to the motherEnt

or

always use my._motherEnt (global ent stored in this skill) instead of seting you to it

?