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Re: ent given as argument -> set skills?
[Re: HeelX]
#110069
02/01/07 19:54
02/01/07 19:54
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Joined: Dec 2005
Posts: 252 MyOwnKingdom
nipx
OP
Member
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OP
Member
Joined: Dec 2005
Posts: 252
MyOwnKingdom
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Quote:
storing the parent pointer into the child. E.g you = ent_create(...); you.skill10 = my;
This is possible?? I've just read about storing strings in skills but pointers too?
Cool I'll follow your suggestions, so it will be more or less easy. (I hope )
Thx a lot -> *5 stars* 
nipx
edit: for speed reasons: Is it faster to set (when required) you to the motherEnt
or
always use my._motherEnt (global ent stored in this skill) instead of seting you to it
?
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