Ok, maybe a stupid question, but my knowledge of shaders is very limited. I made NormalMapped.fx (from shaderprog.zip) to work on an object in Gamestudio. I have a very big object, so my mapping for it is tiling. This works fine for the diffuse map, but the normalmap is visible only in parts of the model (on different Computers). As I said, maybe I missed something fundamental, but is there a way to get this to work?