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titling problems with NormalMapped.fx #110113
01/30/07 21:27
01/30/07 21:27
Joined: Dec 2006
Posts: 7
S
sigmund Offline OP
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sigmund  Offline OP
Newbie
S

Joined: Dec 2006
Posts: 7
Ok, maybe a stupid question, but my knowledge of shaders is very limited. I made NormalMapped.fx (from shaderprog.zip) to work on an object in Gamestudio. I have a very big object, so my mapping for it is tiling. This works fine for the diffuse map, but the normalmap is visible only in parts of the model (on different Computers). As I said, maybe I missed something fundamental, but is there a way to get this to work?

Re: titling problems with NormalMapped.fx [Re: sigmund] #110114
01/30/07 23:02
01/30/07 23:02
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
im not sure if this is the problem, because i am far from an expert with shaders, but under the normal map sampler there should be a line like :
addressu = "something";
addressv = "something";


this is to define if that skin is clamped, wrapped or mirrored around an object, you want those variables to be "wrap" if its not there at all you may want to add them the total code would be:

AddressU=WRAP;
AddressV=WRAP;

Re: titling problems with NormalMapped.fx [Re: lostclimate] #110115
01/31/07 15:41
01/31/07 15:41
Joined: Dec 2006
Posts: 7
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sigmund Offline OP
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sigmund  Offline OP
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Joined: Dec 2006
Posts: 7
This did work. It looks great now!

Thank you!!!

Re: titling problems with NormalMapped.fx [Re: sigmund] #110116
01/31/07 17:49
01/31/07 17:49
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
yay!, that surprises me, cuz im absolutely horrible with shaders


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