How can i call all entities(about 50), and reset it all from another function? They were created in Wed and dont"t have entity pointer in Script, but have an action function.
Something of the kind:
Code:

define blocked, skill1;
numberOfEntities = 50;

function f1{
while (i<= numberOfEntities){
["entityName"+i].blocked = 0;
i +=1;
}
}