I know this has been asked before but my searches were inconclusive on how to change a models texture on the fly.

Here is what I want to do with 3DGS....

I will display a very Large Golf Ball on the screen.

I would like to let a user add a 256 X 256 bitmap of their own and add it as a logo that I can paint on the golf ball.

My friend has a company that prints logos on Golf balls. It would be handy to have a ball and logo visualizer that did this on a computer, before the actual printing of the golf ball took place.

Has anybody got a DLL or something that will let me do this.

Marco can your DLL you did for painting views onto to blocks be modified to accomplish this?

Any help would be appreciated.

Jhocking and I have been asking for external texture maps for Models, ala 3DS format for a while. This would be a perfect us for them. Oh well does any one have code to accomplish this.

Ken