I thought the same.

But what does jcl (manual) mean with:
Quote:

Do not send player angles. Always rotate player entities and camera on the clients



??


I cant connect more then 4 clients (com). So I would use the first method with global players. When I do that I get such laggy game, you cant play it anymore. Even withCode:
dplay_entrate=0;

its unplayable, the player always moves, then fallback. I tried all dplay_smooth, but its still too laggy.

Loco's MP tutrial script is free of any lags and I wonder why. I guess its because he uses blending for smoothing. I cant ues blending because I move just simple blocks in my level. With ent_sendnow(me) every frame its ok, but this isnt a good solution.


Hope you can help me to find a solution for all my beginner problems.


nipx