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error when compiling
#110756
02/05/07 04:19
02/05/07 04:19
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Joined: Jan 2007
Posts: 38
nOOBaCLe
OP
Newbie
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OP
Newbie
Joined: Jan 2007
Posts: 38
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im a begginer and i was building my first level for an RPG in WED and when i compiled it i got an error at the very end saying-
CRITICAL ERROR
Error E111- Visibility overrun
or a message along those lines....
any help please?!?!?!
Gamestudio A6 commercial
Beginners Luck Dev.
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Re: error when compiling
[Re: Gordon]
#110758
02/06/07 04:26
02/06/07 04:26
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Joined: Jan 2007
Posts: 38
nOOBaCLe
OP
Newbie
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OP
Newbie
Joined: Jan 2007
Posts: 38
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well i have version A6.5 - commercial edition
well my level is not very big at all but i do have a lot of lighting. it starts out in a cave and then moves on into a large, greek style room and then out onto a walkway and from the walkway you can see water which i gt from teh standard.wad collection, but there is a lot of it.
The weirdest thing though is that it gives me that error and tells me to press any key to abort, then wen i run the level everything is there except the lights. everything had been updated except the lights, so i just updated the lights by themselves and it worked. i just am wondering what that message meant.
i hope thats everything u wanted 2hear!
-noobacle a.k.a-scott BeGGiners LUCK
Gamestudio A6 commercial
Beginners Luck Dev.
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Re: error when compiling
[Re: nOOBaCLe]
#110759
02/06/07 08:15
02/06/07 08:15
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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normally this means that the level is too complex for the visibility to be calculated. That means that you actually did bad level design and you should fix that. Removing way too complex blocks and replacing them by models, for instance.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: error when compiling
[Re: Michael_Schwarz]
#110760
02/07/07 04:01
02/07/07 04:01
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Joined: Jan 2007
Posts: 38
nOOBaCLe
OP
Newbie
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OP
Newbie
Joined: Jan 2007
Posts: 38
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okay ill try that, but there rnt 2 many complex blocks. i have used a lot of prefabs and stuff,
like what blocks should i take out??
thanx a ton tho!!! u guys help so much!
Gamestudio A6 commercial
Beginners Luck Dev.
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Re: error when compiling
[Re: nOOBaCLe]
#110761
02/07/07 08:17
02/07/07 08:17
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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The prefabs, they are crap, and they use way too much performance and anything.. they are framerate and build-time killers.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: error when compiling
[Re: Michael_Schwarz]
#110762
02/08/07 01:26
02/08/07 01:26
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Joined: Jan 2007
Posts: 38
nOOBaCLe
OP
Newbie
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OP
Newbie
Joined: Jan 2007
Posts: 38
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so just make my own models of the things i have used prefabs for?
Gamestudio A6 commercial
Beginners Luck Dev.
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