Howdy, id,
Thanks for your reply. I know this question is a little astray from my original feature request but I see an oppertune moment to ask it.
Now I have to say there is no doubt about it, my next step is going to be up and not down. However after exploring other alternatives I don't see how to justify paying the upgrade price of 169.00 for comercial to get game studio with the support for multiplayer of 4 players when I can just as easily pay 150.00 for Torque game engine and get what appears to be a proven engine, with commendable network code and supports more players out of the box for that price than 3dgs. I mean after all if someone is a good enough programmer to step up to 3dgs comercial for multiplayer coding as is suggested they should do, then are they not good enough of a programmer to step up to the torque game engine?
{Just a little extra thought here for you. My understanding from working with 3dgs or looking at other engines is that if you are going to program a multiplayer game, then you need to start with multiplayer now, and not with singleplayer now and then convert to multiplayer. You need to start with it because you need to be deciding in advance what machines will manage which entities etc. The torque game engine is entirely built on a multiplayer concept from ground up, i.e., even your single player games are still working within a multiplayer enviornment with a server running.}
So why would they {Programmer ready to step up} spend the 169.00 to get pro rather than the 150.00 to get torque?
Jeff
Last edited by Jeff; 02/06/07 10:21.