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Add two users multiplayer to 3dgs standard. #110775
02/05/07 11:18
02/05/07 11:18
Joined: Oct 2004
Posts: 32
J
Jeff Offline OP
Newbie
Jeff  Offline OP
Newbie
J

Joined: Oct 2004
Posts: 32
Howdy,

I think since 3dgs standard is basically a learning edition of the studio that it would be good to put in multiplayer for two users for those who want to learn to do multiplayer game programming.

Jeff

Re: Add two users multiplayer to 3dgs standard. [Re: Jeff] #110776
02/05/07 15:16
02/05/07 15:16
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
Well, i think they purposely did not add this in standard edition BECAUSE it is a learning edition. Multi player requires more scripting knowledge then say a shooter and so you can't just jump in it. So if you think you've learned enough from standard you can upgrade to com or pro to increase your knowledge on other area's of expertise. Or you can buy populace


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Add two users multiplayer to 3dgs standard. [Re: bstudio] #110777
02/05/07 15:40
02/05/07 15:40
Joined: Oct 2004
Posts: 32
J
Jeff Offline OP
Newbie
Jeff  Offline OP
Newbie
J

Joined: Oct 2004
Posts: 32
Or perhaps since this is a feature request forum intended for the staff, they can read it and decide for themselves.

And then once I have learned the multiplayer aspect then I can spend the money it takes when I will actually be able to use and thus need multiplayer capability on the level of populace, pro or comercial. Why spend the money on something like that when I am not yet able to use it? Hence the point of a learning edition.

Jeff

Re: Add two users multiplayer to 3dgs standard. [Re: Jeff] #110778
02/05/07 19:02
02/05/07 19:02
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
I have to agree to bstudio.

Re: Add two users multiplayer to 3dgs standard. [Re: jcl] #110779
02/06/07 09:44
02/06/07 09:44
Joined: Oct 2004
Posts: 32
J
Jeff Offline OP
Newbie
Jeff  Offline OP
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J

Joined: Oct 2004
Posts: 32
Howdy, id,

Thanks for your reply. I know this question is a little astray from my original feature request but I see an oppertune moment to ask it.

Now I have to say there is no doubt about it, my next step is going to be up and not down. However after exploring other alternatives I don't see how to justify paying the upgrade price of 169.00 for comercial to get game studio with the support for multiplayer of 4 players when I can just as easily pay 150.00 for Torque game engine and get what appears to be a proven engine, with commendable network code and supports more players out of the box for that price than 3dgs. I mean after all if someone is a good enough programmer to step up to 3dgs comercial for multiplayer coding as is suggested they should do, then are they not good enough of a programmer to step up to the torque game engine?

{Just a little extra thought here for you. My understanding from working with 3dgs or looking at other engines is that if you are going to program a multiplayer game, then you need to start with multiplayer now, and not with singleplayer now and then convert to multiplayer. You need to start with it because you need to be deciding in advance what machines will manage which entities etc. The torque game engine is entirely built on a multiplayer concept from ground up, i.e., even your single player games are still working within a multiplayer enviornment with a server running.}

So why would they {Programmer ready to step up} spend the 169.00 to get pro rather than the 150.00 to get torque?

Jeff

Last edited by Jeff; 02/06/07 10:21.
Re: Add two users multiplayer to 3dgs standard. [Re: Jeff] #110780
02/07/07 15:53
02/07/07 15:53
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
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Joined: Aug 2004
Posts: 1,305
New York
i have no idea what ur talking about when u say pro is only 169. However, starting with multiplayer is dumb. If your making ur 1st game ever make a single player 1st then deal with multiplayer after u made a good/great single player game 1st. Multiplayer is hard so unless your extremely seasoned with programming don't waste ur time with multiplayer just yet, because you will fail


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Re: Add two users multiplayer to 3dgs standard. [Re: PrenceOfDarkness] #110781
02/08/07 09:51
02/08/07 09:51
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
somewhat the same what I said but your right indeed. Beginners often want to start off with the idea to create a huge multiplayer game. This just isn't possible if your a beginner. So indeed trying out the engine by buying a lower version is the best option and if you think you can handle it you can always upgrade. And as for torque, forget it. The code to program the engine is harder than c-script so you'll have to have more experience. And off course if you don't like the fact that you have to spend a lot of money on a fairly good networking engine you can always write plugins yourself. There is a numerous amount of tutorials available for networking in C++ (the engine is built in C++) so you can program your own networking handling. And if you can do that, then you can call yourself a seasoned coder and can start off with really big multiplayer games


BASIC programmers never die, they GOSUB and don't RETURN.

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