Maybe some of you already saw this project videos / screenshots, but, now i´m reworking it completely, and to avoid people from seeing very old pictures I decided to create a new thread to show the actual stage of this project.

In fact, I´m planning to convert everything in my racing projects in only one big project, something like a career game, where the player begins in Indoor karting, then outdoor karting, and therefore formula and touring cars.

Here are the screenshots of my Formula Cars Project :





This car already works with my racing phisics system, I dont use Newton or A6 physics at all.

All the behaviour is happening by Physical ( or almost it ) laws, including the suspension, tyres and so on.

Now i´m working on a custom collision system. I´m thinking in add someone to this project, as i´m getting tired to work alone, there is too much things to do yet. If someone is interested, please PM me.

Just to complement, the reason that I plan to use the same system to all this type of cars is that its fully customizable, as I feed it with different cars parameters, I get a new behaviour. So it will fit any car.

And its not only this : the suspension really works as a car suspension. It has coils, dumpers and works as a real suspension would. I dont fix the car to the ground using a c_trace, the car is really kept in the ground by its own suspension.

Last edited by Carloos; 02/05/07 16:55.