Exactly, demiGod.
I dont use c_move, because the results would be unrealistic. In fact, I make all the calculations of the movement, where it should be, if there is something that blocks that movement, and if there is, I make the math to calc where it will be after the collision.
I will only consider the script perfect when the car collide with a wall and bounce without using any c-move at all.
Also, the tyres, suspension, wings, driver, panel instruments and some more car parts are separeted entities, and must move / accept impact / react / damage as the car body.
Last edited by Carloos; 02/05/07 18:30.