well

Maybe today, F1 cars runs as they are on trails... who played GP4 or GP3 knows what I mean.

But I remember when F1 cars drift a lot. That was really interesting. Viva Gilles....

This car I show in my Project is more suited to a F3 or Formula Renault. Anyway, tyres pressure, suspension stiffness and wings angle contribute to a drift / grip behaviour, in my code, everything can be configured in the "pits" of the game.

There are major parameters hard coded, limiting this setup options to each car type, to avoid a karting behaviour from using a F3 engine power.