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Re: Formula Cars - 7 New Screenshots [Re: Carloos] #110809
02/10/07 04:22
02/10/07 04:22
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline OP
User
Carloos  Offline OP
User

Joined: Mar 2005
Posts: 514
Brazil
Just got some new screenshots :















Re: Formula Cars - 7 New Screenshots [Re: Carloos] #110810
02/10/07 12:56
02/10/07 12:56
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Wow! i've seen your project before and i'm glad that it is progressing
It would be very interesting to see a small video showing physics behavior
BTW the sky looks very nice, is it dynamic?

Re: Formula Cars - 7 New Screenshots [Re: Shadow969] #110811
02/10/07 13:33
02/10/07 13:33
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline OP
User
Carloos  Offline OP
User

Joined: Mar 2005
Posts: 514
Brazil
Thanks Shadow969 !

Yes, The sky is dinamyc. I got this Skycube from the forums, I think is a Frank G. from Dexsoft work, but i´m not sure.

The physics can be seen, in an early stage of development on youtube, searching for indiegamesdude username. I will make some more videos today, I hope.

Re: Formula Cars - 7 New Screenshots [Re: Carloos] #110812
02/10/07 14:20
02/10/07 14:20
Joined: May 2006
Posts: 398
Bot190 Offline
Senior Member
Bot190  Offline
Senior Member

Joined: May 2006
Posts: 398
WOW!! its looking very good... one thing though is the gear hud could be better... like in pic 4 it should say 4th gear... just somehting to keep in mind. otherwise it looks really good!!


Wait, there isn't a "Make My Game Now" button?
Re: Formula Cars - 7 New Screenshots [Re: Bot190] #110813
02/10/07 17:21
02/10/07 17:21
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline OP
User
Carloos  Offline OP
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Joined: Mar 2005
Posts: 514
Brazil
well thats not a hud, was a simple panel I made to test something.

Thanks bot !

Re: Formula Cars - 7 New Screenshots [Re: Carloos] #110814
02/10/07 18:28
02/10/07 18:28
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
hmm, nice progress
looking very good, keep it up!
I noticed the shadows on some pics make it look like it's hovering. (pic one: front wheel, and pic two).
Looks good though!

Good luck!
Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: Formula Cars - 7 New Screenshots [Re: Germanunkol] #110815
02/10/07 19:25
02/10/07 19:25
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Looks nice, but a little bit undetailed, put more Details on the Track.
Like Shrubs grass or somethinge else, Sponsor Shields and other things like this ^^

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Formula Cars - 7 New Screenshots [Re: rvL_eXile] #110816
02/11/07 00:05
02/11/07 00:05
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline OP
User
Carloos  Offline OP
User

Joined: Mar 2005
Posts: 514
Brazil
Germanunkol :

Thankyou, man !

The shadow is fake, and a minor thing I will fix soon. Thankyou for remind me. I was even seeing it lol

Angel :

Yes, It needs tons of details to look realistic. I´m working hard on new content around the track, including some content generated automatically, such as trees, but in very early tests.

Today I finished the walls of the second part of the track, and was a 8 hours of unhappy skinning process, but the results are being nice.

Thanks for your comment.

Re: Formula Cars - 7 New Screenshots [Re: Carloos] #110817
02/11/07 22:22
02/11/07 22:22
Joined: May 2006
Posts: 398
Bot190 Offline
Senior Member
Bot190  Offline
Senior Member

Joined: May 2006
Posts: 398
i know its not a hud i just was at a loss of what to call it... it really does look nice though.


Wait, there isn't a "Make My Game Now" button?
Formula Cars "Editor" in game [Re: Bot190] #110818
02/21/07 01:03
02/21/07 01:03
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline OP
User
Carloos  Offline OP
User

Joined: Mar 2005
Posts: 514
Brazil
Hello.

Its just a first screenshot of what I call an in-game editor.



Yep, looking yet very primitive, but quite usefull already. ( and C-script line number expensive also )

* Select and change any property of any entity ( even the ones with running actions ) in a running level.

* Can be mixed with Maps / entities already created on WED, without interfere with them if not needed.

* I browse in a models and actions catalogue, and associate them to spawn a new entity.

* Half or something of the properties can be set already in the GUI.

* Save the layout to TXT files, And load them on game start, using only 1 function and 1 action in the game script.

* Nice to create only model levels, I think...

Bad points :

* Click in 2D and get 3D cordinates is still bad, but works when you get the hummm hand on it... ( Maybe someone has a point and select script ? )

* Its not absolutelly easy to install, require some changes to the original project if it already exists. Its much better when project is started on it from the beggining.

* Menus are created with txt files manually, by now. I just cant get Big dll´s ...

DllListFiles("D:\\SomeFolder\\SomeSubFolder\\*");

... to work . Sed only crashes and nothing more.


Being implemented :

* Object Spawner :
Delimited by Regions - ( To create forests, for example ) ( by now only simple geometry forms - aka Square or triangle ) with Slots for up to 6 different entity types to mix.

* Creation of entities can be also in-line, to build Fences around a track, for example.

___________________________________________________________________________

I Started working on this little editor to understand file Write / read but now its getting interesting and very helpfull to develop my projects.

I´m near to complete this project, its only c-script and some button images, I will put everything together and make avaiable to download for beta testing, if someone is interested, please PM me.

Last edited by Carloos; 02/21/07 02:13.
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