Hello.

Its just a first screenshot of what I call an in-game editor.



Yep, looking yet very primitive, but quite usefull already. ( and C-script line number expensive also )

* Select and change any property of any entity ( even the ones with running actions ) in a running level.

* Can be mixed with Maps / entities already created on WED, without interfere with them if not needed.

* I browse in a models and actions catalogue, and associate them to spawn a new entity.

* Half or something of the properties can be set already in the GUI.

* Save the layout to TXT files, And load them on game start, using only 1 function and 1 action in the game script.

* Nice to create only model levels, I think...

Bad points :

* Click in 2D and get 3D cordinates is still bad, but works when you get the hummm hand on it... ( Maybe someone has a point and select script ? )

* Its not absolutelly easy to install, require some changes to the original project if it already exists. Its much better when project is started on it from the beggining.

* Menus are created with txt files manually, by now. I just cant get Big dll´s ...

DllListFiles("D:\\SomeFolder\\SomeSubFolder\\*");

... to work . Sed only crashes and nothing more.


Being implemented :

* Object Spawner :
Delimited by Regions - ( To create forests, for example ) ( by now only simple geometry forms - aka Square or triangle ) with Slots for up to 6 different entity types to mix.

* Creation of entities can be also in-line, to build Fences around a track, for example.

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I Started working on this little editor to understand file Write / read but now its getting interesting and very helpfull to develop my projects.

I´m near to complete this project, its only c-script and some button images, I will put everything together and make avaiable to download for beta testing, if someone is interested, please PM me.

Last edited by Carloos; 02/21/07 02:13.