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Re: Formula Cars WIP [Re: Pedro_Amorim] #110839
04/26/07 00:25
04/26/07 00:25
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline OP
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Carloos  Offline OP
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Joined: Mar 2005
Posts: 514
Brazil
Sombras ? Que sombras ?

Shadows ? What Shadows ?

Thanks.

Last edited by Carloos; 04/26/07 00:27.
Re: Formula Cars WIP [Re: Carloos] #110840
04/26/07 04:31
04/26/07 04:31
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
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MrCode  Offline
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M

Joined: Mar 2007
Posts: 677
0x00000USA
One word: wow!

I soooo wish I could do this kind of stuff (I'm a bit of a noob w/ C-Script)!

I'm just now getting to grips with character movement.

Ok, so that was WAY more than one word (37)


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: Formula Cars WIP [Re: MrCode] #110841
04/26/07 21:43
04/26/07 21:43
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline OP
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Carloos  Offline OP
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Joined: Mar 2005
Posts: 514
Brazil
You can do, Mr. Code, I also only have limited knowledge of C-Script, and work most part of the time searching through Manual & forums to obtain what I need.

Its only a matter of get used to it.

Thankyou for your 37 words lol.

Re: Formula Cars WIP [Re: Carloos] #110842
04/27/07 04:12
04/27/07 04:12
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline OP
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Carloos  Offline OP
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Joined: Mar 2005
Posts: 514
Brazil
The tyre and wheel are "ready" :



Re: Formula Cars WIP [Re: Carloos] #110843
04/27/07 05:40
04/27/07 05:40
Joined: Jan 2002
Posts: 3,176
VPrime Offline
Expert
VPrime  Offline
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Joined: Jan 2002
Posts: 3,176
Is that supposed to be carbon fiber on the wing, and front, and side splitter/diffuser of the car? if so the pattern is to large, and the "white" is to white (on the carbon fiber, not the car)
Any ways progress looks great, Cant wait to try the physics in action

Re: Formula Cars WIP [Re: VPrime] #110844
04/27/07 11:20
04/27/07 11:20
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline OP
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Carloos  Offline OP
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Joined: Mar 2005
Posts: 514
Brazil
Yes, that was supposed to be carbon fiber, and yes, its too large. But I just wasnt able to find a decent carbon fiber texture. I was too lazy to read a tutorial about how to create a decent carbon texture, but I will fix that. Thankyou for point this.

Re: Formula Cars WIP [Re: Carloos] #110845
04/27/07 18:00
04/27/07 18:00
Joined: Jan 2002
Posts: 3,176
VPrime Offline
Expert
VPrime  Offline
Expert

Joined: Jan 2002
Posts: 3,176
I had an amazing carbon fiber texture, but i think i lost it in a hard drive crash, If i come across it again I will post it up for you.

Re: Formula Cars WIP [Re: VPrime] #110846
04/27/07 18:04
04/27/07 18:04
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
Awesome. Do you use 3DGS pro? If yes you should use the motion blur code (uses no shaders). Fits for sure perfect to a racing game.


:L
Re: Formula Cars WIP [Re: EX Citer] #110847
04/27/07 19:21
04/27/07 19:21
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline OP
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Carloos  Offline OP
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Joined: Mar 2005
Posts: 514
Brazil
No, by now I only have the Extra Edition, planning upgrade to commercial soon. I also would like to add a cube mapping to the car body and maybe some bump/specular mapping to the track.

But I will by now care about finish the source code and have all models / tracks ready, and look into shaders after that, I never used it and will have to learn.

Re: Formula Cars WIP [Re: Carloos] #110848
04/28/07 04:00
04/28/07 04:00
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline OP
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Carloos  Offline OP
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Joined: Mar 2005
Posts: 514
Brazil
And the car is already running in the track, with some little problems to fix, but is working already. I thought that the white colour to the car body makes it something fat, So I tested it with black colour also. Here are some test screenshots :







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