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A7 Renderer #111113
02/06/07 19:20
02/06/07 19:20
Joined: Sep 2003
Posts: 9,859
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FBL Offline OP
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FBL  Offline OP
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Just wanted to add, that the A7 engine window still resizes my desktop area to the current resolution. This means all applicaton windows (SED, Browser, ...) are resized as well when not working in maximized mode - it is really annoying!

Graphics adapter: Point of View Geforce 7900 GT with Nvidia drivers, Dx 9.0c

Re: A7 Renderer [Re: FBL] #111114
02/06/07 19:31
02/06/07 19:31
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
I have experienced this problem when running a fullscreen application - no matter whether A6, A7, or something else - and switching to the desktop while in fullscreen mode. I think this is normal Windows behavior.

Or do your windows keep their wrong size when you don't switch to the desktop, but terminate A7 normally?

Re: A7 Renderer [Re: jcl] #111115
02/06/07 19:36
02/06/07 19:36
Joined: Sep 2003
Posts: 9,859
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FBL Offline OP
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FBL  Offline OP
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No, it does not. But still, all windows stay resized. I don't have this problem with any other Windows Dx game, so I don't consider this behaviour normal.
Also I did not switch to the desktop while the engine was running. I just came back to my desk after terminating the engine using F10.

And yes, this problem also occurs with A5. A6 probably as well, I cannot test this one

Re: A7 Renderer [Re: jcl] #111116
02/06/07 19:44
02/06/07 19:44
Joined: Aug 2002
Posts: 791
NRW, Deutschland
inFusion Offline
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inFusion  Offline
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Posts: 791
NRW, Deutschland
*cough* switch to mac *cough*


"Wer nicht mit der Zeit geht, muss mit der Zeit gehen" - Bernd Stromberg
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Re: A7 Renderer [Re: FBL] #111117
02/06/07 19:58
02/06/07 19:58
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 27,986
Frankfurt
Quote:

And yes, this problem also occurs with A5. A6 probably as well, I cannot test this one




Chances are then that it also occured with A4 and will also occur with A8.

As I can not remember such a problem from anyone else, it could be a specialty of your PC. A DirectX application has no influence on the behavior of desktop windows in fullscreen mode. I also don't think that a video driver could affect this.

Re: A7 Renderer [Re: jcl] #111118
02/06/07 20:38
02/06/07 20:38
Joined: Sep 2003
Posts: 9,859
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FBL Offline OP
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FBL  Offline OP
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I've had this problem on two different PCs.... One running Win98 and another one running Win XP...

Re: A7 Renderer [Re: jcl] #111119
02/06/07 20:54
02/06/07 20:54
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Posts: 893
Melbourne, Australia
Actually, is there a way to adjust the resolution for widescreen LCDs?

Re: A7 Renderer [Re: Matt_Coles] #111120
02/06/07 21:05
02/06/07 21:05
Joined: Sep 2003
Posts: 9,859
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FBL Offline OP
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FBL  Offline OP
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To explain the problem better, I'll post 2 screens here.
First one is beofre running A7, second one is after running A7 in fulslcreeen at 640x480.

The size of the screenshots is untouched, this is why they are so big.





Re: A7 Renderer [Re: FBL] #111121
02/07/07 00:59
02/07/07 00:59
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
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Wisconsin USA
My computer neve likes to have the Res resized when entering a full screen app. So for making your games I would keep the Res the same as the destop or move the destop size to the size of your game for that time.


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Re: A7 Renderer [Re: FoxHound] #111122
02/07/07 07:47
02/07/07 07:47
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
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Joined: Apr 2005
Posts: 3,815
Finland
Windows does that, if the application window isn't maximised, it will be resized, so it won't overlap. Then again, it isn't able to restore the old size of the window. so it stays like that.

It's even more annoying with dual-head view, the windows are forcefully moved away to the second monitor and not restored, normally the windows are at somewhere middle, tho it depends on the resolution I use.


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