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Re: A7 Renderer
[Re: jcl]
#111115
02/06/07 19:36
02/06/07 19:36
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Joined: Sep 2003
Posts: 9,859
FBL
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 9,859
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No, it does not. But still, all windows stay resized. I don't have this problem with any other Windows Dx game, so I don't consider this behaviour normal. Also I did not switch to the desktop while the engine was running. I just came back to my desk after terminating the engine using F10. And yes, this problem also occurs with A5. A6 probably as well, I cannot test this one
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Re: A7 Renderer
[Re: FBL]
#111117
02/06/07 19:58
02/06/07 19:58
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Joined: Jul 2000
Posts: 27,986 Frankfurt
jcl
Chief Engineer
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Chief Engineer
Joined: Jul 2000
Posts: 27,986
Frankfurt
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Quote:
And yes, this problem also occurs with A5. A6 probably as well, I cannot test this one
Chances are then that it also occured with A4 and will also occur with A8.
As I can not remember such a problem from anyone else, it could be a specialty of your PC. A DirectX application has no influence on the behavior of desktop windows in fullscreen mode. I also don't think that a video driver could affect this.
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Re: A7 Renderer
[Re: FBL]
#111121
02/07/07 00:59
02/07/07 00:59
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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My computer neve likes to have the Res resized when entering a full screen app. So for making your games I would keep the Res the same as the destop or move the destop size to the size of your game for that time.
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Re: A7 Renderer
[Re: FoxHound]
#111122
02/07/07 07:47
02/07/07 07:47
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Windows does that, if the application window isn't maximised, it will be resized, so it won't overlap. Then again, it isn't able to restore the old size of the window. so it stays like that.
It's even more annoying with dual-head view, the windows are forcefully moved away to the second monitor and not restored, normally the windows are at somewhere middle, tho it depends on the resolution I use.
"Yesterday was once today's tomorrow."
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