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lag
#111149
02/06/07 21:42
02/06/07 21:42
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Joined: Dec 2006
Posts: 55 Sweden
overseer
OP
Junior Member
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OP
Junior Member
Joined: Dec 2006
Posts: 55
Sweden
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hi i got a level whit some corridors and rooms lot of models and stuff but when i enter a maintance romm i built whit models of iron walkways and some cisterns whit shadows enabled the engine comes too a virtual stand still. since i can play games like Quake4 @ 1280x1024 with all fx whit no lag i would like too know what i am doing wrong (lots of shadows, i know that but should still work) and let me know.
i have the following system. Celeron d 365 3.33ghz @ 4.15ghz 1024 dram2 800mhz Geforce 7600gs 256mb
Lets finish this mother¤%"#%& of.
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Re: lag
[Re: demiGod]
#111151
02/06/07 22:45
02/06/07 22:45
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Quake 4 didn't use the A6 engine, so therefore the same scene won't run at the same speed.
It depends on the engine, not the FX
xXxGuitar511 - Programmer
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Re: lag
[Re: xXxGuitar511]
#111152
02/06/07 23:49
02/06/07 23:49
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Joined: Dec 2006
Posts: 55 Sweden
overseer
OP
Junior Member
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OP
Junior Member
Joined: Dec 2006
Posts: 55
Sweden
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still should not be that big of a performance gap its a small level 3 rooms 2 corridors. And the models i am using are the same once that i used in an old mod on the Q2 engine that is not state of the art any more but still does not lag.
well turned off all shadows and will probable buy a e6600 cpu to try to get around this issue..
Lets finish this mother¤%"#%& of.
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Re: lag
[Re: overseer]
#111153
02/07/07 02:14
02/07/07 02:14
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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The main problem you are having is the shadows...
Stencil shadows run extremely slow right now. Hopefully a new, and faster way will soon be created. Especially slow if your models are not simple closed meshes. The biggest performance hit comes with models not being closed, or so the manual says.
xXxGuitar511 - Programmer
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Re: lag
[Re: xXxGuitar511]
#111154
02/09/07 15:22
02/09/07 15:22
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Joined: Dec 2006
Posts: 55 Sweden
overseer
OP
Junior Member
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OP
Junior Member
Joined: Dec 2006
Posts: 55
Sweden
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well i removed the walkways and replaced them whit simple solids runs good but the shadows locked so sweet i miss them  will be happy when they fix this so it wont run so slow,,
Lets finish this mother¤%"#%& of.
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Re: lag
[Re: overseer]
#111155
02/10/07 23:35
02/10/07 23:35
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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can u show us a shot of the walkways? even if it ran fine in a quake 2 mod, quake 2 didn't use stencil shadows from what i remember  julz
Formerly known as JulzMighty. I made KarBOOM!
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