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Re: Puzzle Game Beta Demo [Re: Puppeteer] #111192
02/07/07 20:04
02/07/07 20:04
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
thegamedesigner  Offline OP
User

Joined: Aug 2003
Posts: 716
Canada, Toronto
You have to be able to angle the player, I mean half the objects in the game need it. Ice puzzles, the faster laser puzzles, just because it is somewhat on a grid, does not mean that it plays on a grid. Play "son of bouncy" or "mishmash" for certain, they have puzzles that would not work with that.

Thanks for your input, I am not going to use it, but thanks

thegamedesigner.


My games - www.spyeart.com
Re: Puzzle Game Beta Demo [Re: thegamedesigner] #111193
02/08/07 00:26
02/08/07 00:26
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

That would not allow you to angle the player? you could only have pans of 0,90,180,270?




If you do this with good animations the player will hardly notice this 'limitation'. I think it's a good suggestion, but we'll see.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Puzzle Game Beta Demo [Re: PHeMoX] #111194
02/08/07 01:07
02/08/07 01:07
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
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thegamedesigner  Offline OP
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Joined: Aug 2003
Posts: 716
Canada, Toronto
I am not worried about the animations, the game is real time and not at all tile based, about 20 of the 60 types of things that you can meet/use in the levels are built on a full none grid based world.

Ice that you can angle your self to slide on, fast lasers that you need to cut it close to avoid, barrels that you can slip between rather then push-blocks that you cant, Spike cannons that you can only avoid by swerving. In one room, there is a puzzle that you can only beat by slideing against the wall between two spike monsters at just the right moment.

Its based on chip's challenge type games, but it is not tile based.


My games - www.spyeart.com
Re: Puzzle Game Beta Demo [Re: thegamedesigner] #111195
02/08/07 13:11
02/08/07 13:11
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Hmmm...
You could press w+d at the same time, cant you?


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Puzzle Game Beta Demo [Re: Puppeteer] #111196
02/09/07 00:19
02/09/07 00:19
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
But, there's still something annoying with the controls of the player.

One possible solution: turn the camera depending the player.

Another solution: use each key to move the player depending the angle of the view instead of the player's angle.

Maybe, you could add a first person perspective too. I like to be involved in a game that way.

Re: Puzzle Game Beta Demo [Re: Puppeteer] #111197
02/09/07 00:21
02/09/07 00:21
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
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thegamedesigner  Offline OP
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Joined: Aug 2003
Posts: 716
Canada, Toronto
Well, one thing this has backup is that people don't like my current control setup, since I have had about 5 or 6 people complain, so...
I changed the controls, I am using the mouse to move the camera and the players pan, and the wsad move forward and strafe, like in any fps.

I am not posting an updated demo, yet, since I have lots to do. I will revive this post in a month, or make a new one. I have lots of work to do on it.


thanks all for posting.
thegamedesigner.


My games - www.spyeart.com
Re: Puzzle Game Beta Demo [Re: thegamedesigner] #111198
02/09/07 23:32
02/09/07 23:32
Joined: Apr 2003
Posts: 1,044
Deutschland
Iron Chancellor Offline
Senior Developer
Iron Chancellor  Offline
Senior Developer

Joined: Apr 2003
Posts: 1,044
Deutschland
I really enjoy your game concept! The game isn't easy at all so more save points would definitly help, as some of the puzzles are really tricky. The controls are a bit strange sometimes, but with easier ones, no one would fall into the lava

Re: Puzzle Game Beta Demo [Re: Iron Chancellor] #111199
02/10/07 05:12
02/10/07 05:12
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
i like the game's concept as well, but may i suggest powerups, like invulnerability for 20 seconds or something, try adding things like that which will give it more style, and add to the gameplay. Maybe have unlockable puzzles and bonus stages too.


- aka Manslayer101
Re: Puzzle Game Beta Demo [Re: mpdeveloper_B] #111200
02/11/07 16:42
02/11/07 16:42
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
User
thegamedesigner  Offline OP
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Joined: Aug 2003
Posts: 716
Canada, Toronto
@Iron Chancellor - You are the third person who has suggested save points or checkpoints. They also allow me to control how difficult a level is. So I added them. And don't worry about the controls, they are quite easy now.

@Manslayer101 - ooo, unlockable levels, thats a good idea. I will have to add a couple of levels that you can get in if your score is high enough.

I decided against powerups, but given that my brain is like a dry twisted sponge due to level designer's block of the worst kind, I may add a few just to spice it up a bit. I was thinking of a special shield, that could bounce the lasers, as well as invulnerability and super health (gives +1 health).

Thanks for your ideas. I will be posting a demo in about a week, when I finish a bit more. If you would like to sign up to play test this, please email "thegamedesigner@hotmail.com" I will be in need of playtesters.

Thanks,
thegamedesigner.


My games - www.spyeart.com
Re: Puzzle Game Beta Demo [Re: thegamedesigner] #111201
02/13/07 16:17
02/13/07 16:17
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
may i suggest a speed powerup as well? and maybe a "slow motion" one for lasers, and other obstacles, and possibly one for walking over lava for about 20 seconds

remember, when someone is going to pay (or even if not) for your game, they'll want some replay value, that's why i suggested unlockables, you could even have unlockable powerups, like the powerup shield for unlimited use, so everytime you go through the game, it gets easier, unless you want to just add more levels, maybe player models, possibly give them special abilities that work in certain levels (ie guard has a laser deflecting shield) but of course, you'd have to unlock them...

heres another idea, why not let the player choose what kind of movement to use? like point and click, turning style (left and right turn) and crimsonland style (all keys move you up, down, left, and right)

well, that's just some more input from me. hope your game goes well

-Manslayer101

Last edited by Manslayer101; 02/13/07 16:19.

- aka Manslayer101
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