Little script for Ego-Shooters to have more precise shots on animated models than with c_trace.

Right from the beginning, disadvantages:
1. You have to check every vulnerable entity since you have to pass an entity pointer.
2. You have to know the amount of bones of each model (should not be the problem with humans(-like) models only).


Demo program: trace.exe - Selfextracting WinRAR archive (~1.39 MB)
precise_shot.wdl ~ file









Last edited by ShoreVietam; 02/08/07 18:36.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)