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@Rhuarc: Yes... but try to use it in C# and you'll see the problems. WinForms offers functions to convert these Window handles to the Form type, but produces an error if you run the application
Hmm... I haven't had any errors... but I'm not getting any results either. 'tis odd... although, I wonder if you can nab the d3d device and switch it with a device window within a c# app while the engine isn't looking- so it starts rendering there instead.. the problem is getting the unmanaged dx9 api to run in a c# app instead of managed dx9.... hmmm... memory hacks! (rofl)
-Rhuarc
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