The scripts are very much a mix of different starts and restarts of the project, and
therefore not structured and organized as they could be.
With lite-C many parts can be done much more elegant and more structured.
(especially using structs for handeling virtual entity data)
But until lite-C is not finally out, I dont put any more effort into these scripts.
The most important parts to look into, if you want to
develop your own RTS, are:
the pathfinding script, as it is an absolute Basis for standard RTS
the handling of entity states / statemachine, that define how the single
units operate in an realtime enviroment
the fog of war script, as one sollution to that topic
and all the various 3dGS specific tricks for using the interface,
unitselection and so on.
Last edited by Damocles; 07/03/07 15:56.