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instanced geometry and groups? #111854
02/13/07 16:23
02/13/07 16:23
Joined: Feb 2003
Posts: 195
slacker Offline OP
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I would like to copy as as an instance so if I make a hundred plant model / block groups, and I change one, the other 99 would update. Instanced lights? Ability to affect flags, settings, skills across multiple objects?

Is this possible now?

Re: instanced geometry and groups? [Re: slacker] #111855
02/13/07 18:28
02/13/07 18:28
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MaxF Offline
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I would like mesh instancing


Re: instanced geometry and groups? [Re: MaxF] #111856
02/14/07 14:22
02/14/07 14:22
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MaxF Offline
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Please add geometry instancing.

Because Shader 3 supports geometry instancing, plus now people will be buying Vista and updating their graphic card to Shader 4.

Last edited by MaxF; 02/14/07 14:24.

Re: instanced geometry and groups? [Re: MaxF] #111857
02/14/07 18:07
02/14/07 18:07
Joined: Oct 2003
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Matt_Aufderheide Offline
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in fact instancing can be done with shader 2.0 as well; its called shader instancing.


Sphere Engine--the premier A6 graphics plugin.
Re: instanced geometry and groups? [Re: Matt_Aufderheide] #111858
02/14/07 21:39
02/14/07 21:39
Joined: Jul 2002
Posts: 1,364
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MaxF Offline
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Kool Matt

Lets add it on to the list, please Conitec

Here is a great web page about instancing, I would want true hardware instancing!

View Web Page

Please Conitec


Last edited by MaxF; 02/14/07 21:46.

Re: instanced geometry and groups? [Re: slacker] #111859
02/16/07 09:38
02/16/07 09:38
Joined: Feb 2003
Posts: 195
slacker Offline OP
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Hardware instancing is definitely interesting.

I was talking more about groups and lights - I would find it very useful, to say lay down a group of blue floor lights, all instances of one another, and adjust all by changing one.

I rely on this a lot in Max and other 3D all of the time for laying out lights, and models.

Or decide, I want to use a different wall lamp, change one in wed, and they all change - that kind of thing.

Re: instanced geometry and groups? [Re: slacker] #111860
02/16/07 20:28
02/16/07 20:28
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Matt_Aufderheide Offline
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CAnt you just select everything and chnage it all at once?


Sphere Engine--the premier A6 graphics plugin.
Re: instanced geometry and groups? [Re: Matt_Aufderheide] #111861
02/17/07 03:58
02/17/07 03:58
Joined: Mar 2001
Posts: 3,298
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Rhuarc Offline
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Honestly, it surprises me quite a bit that Conitec has not implemented any apparent form of instancing... it would make a huge difference on performance.


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Re: instanced geometry and groups? [Re: Rhuarc] #111862
02/17/07 05:28
02/17/07 05:28
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Matt_Aufderheide Offline
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I can tell you right now the reason: it requires shaders. I think Conitec has said they dont intend to implement shader-only features for a while.


Sphere Engine--the premier A6 graphics plugin.
Re: instanced geometry and groups? [Re: MaxF] #111863
02/17/07 18:22
02/17/07 18:22
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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Quote:

Because Shader 3 supports geometry instancing, plus now people will be buying Vista and updating their graphic card to Shader 4.




There are not that many people yet who have a Geforce 8800, which is as far as I know the only graphics card currently available with shader model 4.0. Sure, the Geforce 8800's sell very good at the moment, but looking at all gamers/ pc users, it's a very very small amount of people. Infact, not much people have multi-core processors or current high-end 3D cards... It's good to implement these more high-end features, but if only 1 or 2% of every customer can take advantage of it ...

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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