i recently bought a6pro. one of the features i wanted the most was the resource creation (wrs).

the thing is, in my project i have a lot of plain text files which are read at runtime and the levels are built according to that. i'd like to include those text files in the encrypted resource file, so they can't be edited by the end user, but this doesn't seem to work: the files can't be found (everything else, models etc, that i also manually used bind to include in the wrs, are working fine).

i know that in the manual it's stated that the file must exist in the savedir. and file_open_game explicitly says that the files can't be inside a resource.

so... what are my options of reading a text file inside a resource?

thanks in advance

joaquin