I've done and am still working on one project and only one. I don't work on it 7 days a week, but when I do I'm pretty productive. It has taken so long because of my periods of inactivity, and these periods have nothing to do with funding or anything like that. It's simply life, and learning the ropes and getting motivated. I'm currently in the process of spending several hundred dollars of my own money to obtain character model assets and animations, so this is no hobby project. IMHO, it is one of the 3DGS that has some chance of being a success. I have no doubt I can and will produce a quality product, however the trick will be getting the word out and that's an art form that people have written many books about.
There's not really any need to get defensive and start screaming at me, either. I simply addressed an inaccurate point made that has no basis in fact. It's an assumption based on hearsay, however yes I've been around a long time, and I have a strong memory and know a few things. There's a lot of 3DGS use out there...not all of it obvious, but it amounts to more than three.
