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gameSpace #112233
02/16/07 03:58
02/16/07 03:58
Joined: Jan 2007
Posts: 38
N
nOOBaCLe Offline OP
Newbie
nOOBaCLe  Offline OP
Newbie
N

Joined: Jan 2007
Posts: 38
How do I transfer the Models from gamespace to 3dgs? And for what its worth have 3dgs A6.

Anytime i try to transfera model it wont show up or the animations will not work or the textures wont b there.

thanxz!


Gamestudio A6 commercial Beginners Luck Dev.
Re: gameSpace [Re: nOOBaCLe] #112234
02/16/07 19:26
02/16/07 19:26
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
If you use save object as
you can chose gamestudio A6 model direct
but by my experience
is better if you export your model by part
(sample if you have a door with a window export
the object in the same place (gamespace) and load
if med first one and appen the other (in med you can added
multiple objects to one model)
then the independent textures are good
if you combine the two objects with diferent textutes
then gamespace export bad the model

Re: gameSpace [Re: Felixsg] #112235
02/16/07 21:11
02/16/07 21:11
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
I am sorry to disappoint you if you spend a lot of money to purchase GameSpace but this software is really a shame
To be fair with GameSpace please consider that I am talking about the first edition
The point is that I was so disgusted that I did not even download the free of charge patches

Re: gameSpace [Re: AlbertoT] #112236
02/17/07 00:36
02/17/07 00:36
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

From what I remember (haven't used GameSpace in a while), you can export as .md4 or .md5. The key thing to remember is that the object has to be one single mesh, and each object can only have a single skin/texture. there are some free gameSpace video tutorials by Buzz3d floating around out there (maybe on the gameSpace site?) that should be of great help.

The other option is to simply export as .obj, and your texture as .bmp. Then import those into MED and save (probably the better way...).


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