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3 registered members (NewbieZorro, TipmyPip, 1 invisible),
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Key:
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Re: meshes casting shadows in shadow map?
[Re: slacker]
#112243
02/16/07 13:30
02/16/07 13:30
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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I was going to try to create a plugin for generating shadowmaps for dynamic entity shapes instead of just flat terrains, but the current limitations of mesh functions killed it...
xXxGuitar511 - Programmer
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Re: meshes casting shadows in shadow map?
[Re: MaxF]
#112245
02/17/07 04:21
02/17/07 04:21
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Hopefully any mesh with a certain (new) flag will be considered a solid by the compiler and generate a shadow.
xXxGuitar511 - Programmer
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Re: meshes casting shadows in shadow map?
[Re: jcl]
#112247
02/21/07 15:20
02/21/07 15:20
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
Serious User
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Serious User
Joined: Jul 2002
Posts: 1,364
Minbar
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GREAT  BTW - I take it shaders and materials CAN'T be applied to these imports.
Last edited by MaxF; 02/21/07 15:43.
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