Gamestudio Links
Zorro Links
Newest Posts
Executing Trades on Next Bar Open
by vicknick. 06/13/24 08:51
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 1,251 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19059 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 1 of 3 1 2 3
Disenfranchised player model(s) and beyond... #112303
02/16/07 17:42
02/16/07 17:42
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
These screens were captured from MED, and the polycount is 2,326. The mesh and skin are courtesy of Dan Silverman. I've asked him to tweak the skin a bit by adding some specific details to the two coats, so it will change a bit from what is pictured here. Comments are welcomed. As long as he's willing, I will continue to use Dan for all of my future character and vehicle modeling needs. It will assure consistency, plus I like his work.

As for the face...eyes will be independent entities controlled with the same code that turns the player's head to look at specifically flagged objects. The mouth will be hand animated in the classical way. I'm not a fan of 3D mouth movement. The lower jaw will be moved to synch with the speech.





I'm currently rigging him in fragMotion and will animate from there using mocap files from Truebones. I can get over 1000 motions for $99, and there are plenty to choose from for both interactive and non-interactive movement. Get some sample motion files here.

Truebones skeleton hierarchy:


Next up will be the femme fatale character, and I'll update this thread from time to time with new characters.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Disenfranchised player model(s) and beyond... [Re: Orange Brat] #112304
02/16/07 22:52
02/16/07 22:52
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Just a question, but wouldn't it be suitable to give the character a less anonimous face? At the moment it's really very empty, as if it's a zombie. In Film Noirs facial expressions play a big role don't you think?

As for the character itself it looks very good, can you post a screenshot with the character in your levels?

Edit: oops sorry, I have to read better.

Cheers

Last edited by PHeMoX; 02/17/07 08:29.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Disenfranchised player model(s) and beyond... [Re: PHeMoX] #112305
02/16/07 23:20
02/16/07 23:20
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
The features/personality (eyes, eyebrows, mouth) will be added later as described in the first post. The skin tone is pale, but that's a style/design decision (toon but not too much so). The overall plan is to inject life into the eyes..something that is missing from 99.999% of games.

As for Noir and facial expressions...most of the time the characters are very stoic and self-centered. The characters in this game...esp this guy are very stoic and emotionless. If you've ever seen The Man Who Wasn't There...think of the way Billy Bob Thorton delivers his lines/monologues, and you'll have some idea.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Disenfranchised player model(s) and beyond... [Re: Orange Brat] #112306
02/16/07 23:58
02/16/07 23:58
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
Very Good. The model looks great and your using Dan Silverman is a good idea. Also, Thanks for the links.(Too bad these animations wont fit a Maya Character.)

Looking forward to seeing more updates.

Last edited by NITRO; 02/17/07 00:00.
Re: Disenfranchised player model(s) and beyond... [Re: NITRO777] #112307
02/19/07 02:43
02/19/07 02:43
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
The process of rigging is easy. The art of rigging is hard. In other words, my skills as an artist are dubious; thus I'm looking for a helping hand:

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/730053/Main/715133/#Post730053


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Disenfranchised player model(s) and beyond... [Re: Orange Brat] #112308
02/19/07 03:56
02/19/07 03:56
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
reminds me of batman TAS

Re: Disenfranchised player model(s) and beyond... [Re: sPlKe] #112309
02/19/07 15:39
02/19/07 15:39
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

can you post a screenshot with the character in your levels?







My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Disenfranchised player model(s) and beyond... [Re: Orange Brat] #112310
02/19/07 15:44
02/19/07 15:44
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
always liked your black and white idea


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Disenfranchised player model(s) and beyond... [Re: Orange Brat] #112311
02/19/07 16:23
02/19/07 16:23
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice black-white effect OB
I'm really curious to see this project finished some day, well actually I hope it's in the nearby future For me it already looks like the game with the most pro look besides other games such as David's game and Buiy Buiy Rocket game form Nadestar. But I havn't played yours so it still could gain those other two

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Disenfranchised player model(s) and beyond... [Re: Orange Brat] #112312
02/19/07 18:08
02/19/07 18:08
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Looking good. Good fps too for the 1600x.. resolution,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Page 1 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1