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Re: Disenfranchised player model(s) and beyond...
[Re: PHeMoX]
#112313
02/19/07 18:17
02/19/07 18:17
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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It's running on a 7600 GS, but it was 60 on my 5200 FX, too. It's stuck at 60, though because of the XP bug, however it drops if you try to choke it.
The main issue plaguing me right now is getting the model animation right. The first test from the person that will probably be rigging for me were promising but early and full of interesting mesh deformities. I'll receive a better version tomorrow, so I hope in the end it works out.
Getting this part of it right pretty much is what this game's fate hinges on. If it ends up not being right, then I'm packing it up and moving this to an all 2D game using another engine.
I don't want to do that given the amount of years I've put into this version, but I'll know if I'm licked if the time comes. That would be ashame, too given I've developed a pretty unique looking style, and I really really like the way this model looks in the screenshot above. I have self-shadowing turned on which gives me that nice shadow across the face. Too bad it looks like complete garbage on the rest of the body when in motion thanks to mosquito noise.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: Disenfranchised player model(s) and beyond...
[Re: Orange Brat]
#112314
02/19/07 20:06
02/19/07 20:06
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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Did I tell you already how much I like your project? I like that its more of a "serious" kind of game, and its all adventury (A word that I just invented). Making it in black and white feels fresh and gives the whole game that "Film noir"-theme (and it does look pretty much like you're after that kind of style?). If you give the game a strong story, then this is going to be a winner, can't wait to see the character you have there develop I'm doing a similar project right now, so I know that it's full of interesting problems here and there - Inventory (although thats not so hard if you manage to do it right ), dialogs, etc. Let me know if I can provide a little help It reminds me a little of Grim Fandango and Hotel Dusk, which is a great thing Keep it up, can't wait to see more progress I hope you find someone to animate the model, as it would be a shame to see this project end (... or end up on another engine, although thats still better than to never see this project). Did you already make tests with the facial animation? (Because, believe it or not, in my project I am also seperating face and model - I once wrote code for a similar behaviour as in Wind Waker, which I could simply use then. I think I am talking too much about my project ) (I love the selfshadowing )
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: Disenfranchised player model(s) and beyond...
[Re: Error014]
#112315
02/19/07 20:22
02/19/07 20:22
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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I haven't done any of the face stuff, yet but it shouldn't be too hard given I know what I want. Quote:
I hope you find someone to animate the model,
I actually have had two people inquire about the rigging. I've had dealing with one of them before and I know they can animate well. I've given them the option of hand animating if they would prefer to do this instead of dealing with mocap. I knew this would be the make or break feature and I probably wish now I'd done it long ago.
Quote:
If you give the game a strong story, then this is going to be a winner,
I'd like to think I have a strong story or at least something that has never been done in a game before. Most game plots are the same or you can find examples somewhere of it being done before or they're just flat out derivative. Mine is a bit different (more or less), and that's he beauty of the adventure genre. It's also why it ultimately doesn't matter whether it ends up a realtime 3D game or a 2D one. The story is what matters, and it's the same no matter what it looks like.
Quote:
Let me know if I can provide a little help
I'll keep you in mind. You've helped me quite a bit already on several occasions. Every little bit helps.
Quote:
I think I am talking too much about my project
I have this habit, too. Can't you tell?
Quote:
Hotel Dusk
I'm almost contemplating buying a Nintendo DS to play this. I love the unique animation style. It's limited and raw. Might get the Phoenix Wright games, too.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: Disenfranchised player model(s) and beyond...
[Re: Andvari]
#112319
02/20/07 17:39
02/20/07 17:39
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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nice OB, it has a great style to it, i miss the adventure genre, i'd definitely play it because 1. it's an adventure game, 2. it looks like it will be great
- aka Manslayer101
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Re: Disenfranchised player model(s) and beyond...
[Re: Captain_Kiyaku]
#112322
02/25/07 01:16
02/25/07 01:16
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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You're not the only one who read that at first. Actually your post made me look a second time... *lol* Nice work OrangeBrat. I'd love to see that in motion.
Always learn from history, to be sure you make the same mistakes again...
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